This is not going to be a typical post for The Visualist’s Veranda.
Over the years, I’ve become more acclimated to the world of indie games, due primarily to my experience working for KeenGamer. There’s something about the spirit of a really good indie game that makes me enjoy the video game medium even more, particularly seeing first-hand the passion and commitment needed to make something so time-consuming and daunting. Thus, I decided I wanted to make a collection of all the great indie games I’ve played in the last few years, whether for review or not, and chronicle them in a handy, link-heavy package. Because I really enjoy shilling. Continue reading “Recommended List of Indie Games #1”
Remember when The Visualist’s Veranda was an anime-themed blog? Me too. Good times. Continue reading “Quick Thoughts on Hataraku Saibou”
Sometimes, there are things you wish to review, but the expectations set by the topic itself make it difficult to reciprocate equal treatment. There have been plenty of games in the past that I’ve come to cherish, games that showed that luscious glimmer of spirit I saw prior to experiencing it. As a reviewer, these are the things I write for, in order to experience that same enthusiasm and passion for the creative process. It can be rare, for a chap as cynical as I, to let that feeling override the mental process. You don’t think about how much something means to you after the fact—you just know. Continue reading “Iconoclasts Review”
There will be no structure or rhythm to the make of this post. It will simply exist in whatever shape it desires. Much can be said similarly of the topic today: Donkey Kong Country (the television series). Continue reading “Unpacking the Deliciousness of the Donkey Kong Country TV Show”
When I was publishing every day, I was prideful in trying to varietize my posts so that one topic didn’t seem to take priority. This is no longer the case: I’m in a pretty rigid video game craze right now. Post E3, it’s only strengthened my desire to play and play some more, especially after seeing all the big companies had in store for the future. To release some of this energy, I thought I’d do a Top 10 list of the games I’m most looking forward to post-E3. Continue reading “Top 10 Games I’m Looking Forward to Post-E3 2019”
(Disclaimer: This post will continue as though one is adequately familiar with A Robot Named Fight!. For those unaware, feel free to check out my (albeit outdated) review of the game here, where I go over the basic foundation of the game.) Continue reading “Thoughts on A Robot Named Fight! (Big Wet Update)”
I have been pretty vocal about my dismay with the current direction of Pokémon. Ever since X & Y, I have gradually (but ultimately) lost the armor of passion that the franchise once gave me. The company seemed dead-set on flair and bravado with no substance. Mega evolutions and legendaries and saving the world from unspeakable evil… oh my, was it tiring and boring.
Upon the announcement of a 15-minute Direct showcasing new info on Sword & Shield, I had low expectations. I expected the chain to continue and for the series to be more about “TEH EPICZZ!¡!!” than going around and simply indulging in the simple pleasures of catching and battling. It was inevitable.
So what the hell happened? I’m actually excited for the new games. Continue reading “Thoughts on the June 5th Pokémon Sword & Shield Direct”