I truly missed E3. After being cancelled last year, 2021 returned with all the lovely game announcements and surprise reveals that I once cherished as a gaming connoisseur. While my tastes and standards have shifted since 2019, I still viewed the Wholesome Direct, Xbox/Bethesda Showcase, and Nintendo Direct in full, and otherwise kept a pulse on the E3 “hype train” on social media.
So many games… I can barely keep my head on straight (not that I could before). Now that most of the celebration is done and gone, what’s there to look forward to? What games am I, specifically, foaming at the mouth to get my hands on? These are the ten games that I’m most looking forward to post E3 2021.
A Paper Mario: The Thousand-Year Door review already exists on this site. Along with it, an extensive amount of posts on its content, via Traveling Thoughts. Even with this amount of information about my thoughts on the series, I couldn’t help but feel the need to clarify further. It seems my quest for constant updates upon further self-reflection will never have me run out of content to post. That, and in hindsight, I believe my prior review on this topic is underdeveloped. I had the Traveling Thoughts, but really, who’s gonna read all that? (I should do another Traveling Thoughts subject soon…)
Back in January of 2019 B.C. (Before COVID), I made a post chronicling my history with Mortal Kombat and how its current direction left me uninterested. Now two and a half years later, with Mortal Kombat 11 released with multiple DLC packages and a new film recently released, I’ve kind of fallen back into the Mortal Kombat vibe. Not enough to play any of the newer games, but to the point where I’m willing to give these new entries the benefit of the doubt. After all, I’m been trying to rid myself of the nostalgia goggles that have been strapped to my face for several years.
The intention of this post is simply that of revision—to update the thoughts I had previously stated and basically dab on my younger, likely more cynical self. For those who were here for the first post, welcome back! To those who weren’t, please feel free to give the link to said article above a click and get familiar with the structure of the post. This will basically be mirroring that, only with a “before and after” style of rebuttal.
I was made aware of this project’s existence roughly two weeks ago. Seeing a gameplay video that chronicled the entirety of the demo’s length, I was immediately sold on the premise. Metroid Prime, only on a 2D plane, worked on by fans of the franchise who hope to innovate as much as replicate. Apparently, it’s been worked on since 2004(!!!), and the fruits of their labor comes in the form of a 20-30-minute demo. It took me a little while to get around to it, but I’m really glad I did. It ended up being a very encouraging (and very rough) appetizer.
This could be titled “Updated Thoughts on Metroid Prime 2: Echoes” since I have beaten this before. Though given it’s been many, many years since I’ve done so, I figure I’ll look at this from a fresh perspective. It’d benefit the game for me to do so, after all—my childhood impressions of this were less than thrilling.
Something nice happened this year. Due to the graciousness of a dear friend of mine, I was able to watch every film nominated for Best Picture this year. That marks the first time in this blog’s far-too-long history that I managed to do so, despite my best efforts (being frugal can be limiting). As such, expect a much longer ranking post this year, as I also managed to squeeze in a couple extra films nominated for other awards I’d like to discuss.
Last month, I made a pitifully vague and uninteresting post about this wonderful and super cool film. Won’t even link it—hate it that much. I have now re-watched it, so to repent for my lazy sins, this will be dedicated to actually sharing my thoughts on this.