Nympho Waifu++ Review

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Disclaimer: I was given a copy of this game by its producers, Marble Syrup, for the intention of review. This in no way influenced my overall rating or my thoughts on the game in general.

About a year ago, this blog took the first step into the world of indie adult visual novels with my thoughts on studios Marble Syrup and Paper Waifu. Despite not writing about anything of the two—or anything within the specific genre—since, I’ve quietly been keeping tabs on their progress and their future plans, as well as supporting them (one of them financially) from the sidelines. Paper Waifu is still updating their first full-fledged game, The Ramen Prince, and a text-based novel/RPG called The Godhood Chronicles, while Marble Syrup is hard at work with other games. A few weeks ago, one of the heads of the studio commented on my blog asking if I would like to receive a review copy of their latest game. Under the whimsy of being asked for my opinion specifically for the first time ever, I gladly accepted and we rolled from there.

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Nympho Waifu++ is an updated version of the original work which I could’ve sworn was called Nympho Wife at one point. It comes prepared with the tried and true visual novel experience, complete with choices to make, intertwining paths, and specific to its “adult” moniker, sex scenes to peruse. Plentifully so with this last point, as the concept of a nymphomaniac as a wife is guaranteed to create every opportunity for sex and things of the like. If people were irritated by the general lack of sex scenes in the studio’s last game, Re:Maid, they more than make up for it here, with more sex scenes than I can count on both hands. With the premium version (the one I used), one can also exploit cheat codes to make the experience somewhat different for added replayability and diversity of dialogue.

The one thing that should be made perfectly clear is that for those looking for a splendid story and developed, heart-warming characters more akin to the studio’s work with Re:MaidNympho Waifu++ will not be for you. Indeed, while the idea of a riveting narrative in an adult visual novel may seem far-fetched to some, some prefer to, how should I say, cry with their dicks, instead of crying out of them. Unfortunately, I am one of those blasphemous people, as I prefer my sex-filled games with writing geared towards making targets as submissive to the player as possible to have said targets feel realistically inclined to favor my player’s strengths and charm. Or, the desire to have the player feel as though they deserve and/or work for the “prize” of sex.

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My biggest issues with Nympho Waifu++ are predominantly personal issues. Preferences that are not accommodated by the overtly sexual nature and specific taste of the game’s purpose. To say this title is vastly different from Marble Syrup’s past work would be both right and wrong. It is right because it is, by far, the most blatantly “It’s a sex game”-type of approach to writing and character interactivity. It is wrong because all of their games are within that degree; the argument is that it is far too much so, at least for my taste. This isn’t to say it cannot work, but that it is only geared towards a certain niche of audience, one I’m not part of. Every character has tremendously large breasts. Every character is familiar with the main character in some way, whether his wife, his childhood friend, or his co-worker—all of whom developed feelings for him before the start of the game. The game’s cheat codes allow for players to indulge their incest fetish, and also has a few endings touching on rape fetishes. Note: the prior sentence also has no effect on the overall score or thoughts, as I believe fantasy is fantasy for those mature enough to handle it. Nympho Waifu++ has the intentions of getting the player horny, though not necessarily involved mentally.

On a more technical light, the game is fairly good, but not great. Through my multiple runs at the game, I found a few glitches, two of which are pretty jarring. At one point in the game, the player is sitting with his childhood friend in the park eating lunch. At the beginning of the game, the player has the choice of naming themselves whatever they want, but the default name is “Minoru.” At one point in the conversation, no matter what the player’s name is, the childhood friend will playfully call out “Mi-no-ru~.” Another instance is along the later portions of the game, when the player is out to dinner with his nympho waifu. If I recall correctly, the player can compliment her dress or tenacity (or something), to which she responds with disappearing entirely. Her model just fades out of existence for the next line, then reappears as if nothing happened. Some spelling errors here and there also popped up, though a few glitches are not too harmful to the overall experience, just somewhat alarming.

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The pride of Marble Syrup lies within their art, which once again, completely knocks it out of the park. Somewhat too sexually-stimulating for my tastes, but there’s no questioning the talent behind whoever the head artist is, as they create some truly spectacular work. It helps to embody the purpose of the game and makes the girls’ every expression instantly charming, especially the childhood friend. Text works quickly and efficiently, the skip feature had no issues, everything worked correctly and as intended, and the gallery is bursting with sexual imagery, in case anyone wanted to skip to “the good parts.” A cleanly-coded game with great art and only few bugs and glitches is sure to please just about anyone not looking for a story to go along with it, which is admittedly far too short and simplistic here.

In the end, it’s almost pitiful that I found so little to like with Nympho Waifu++. It’s a case of not being able to fit the pieces correctly where they should, as the game isn’t really directed to my priorities; a contrast to Marble Syrup’s other works. Even Crusoe Had It Easy, with its incredibly short timeframe, held a little more impact on me than this latest entry. By game’s end, I remained passive and calm, without any desire to really go back to it, lest I were in the right, er, mood. I suppose the one truly great thing I could say is that its Title Screen theme is seriously fantastic. Go play it just to listen to that.

Final Score: 4.5/10

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