My Expectations for Super Smash Bros. Ultimate After Its Final Nintendo Direct

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When the trailer for this game revealed itself for the first time, I was intrigued. When more detail was provided at E3, I was genuinely hyped. The Nintendo Direct that followed (revealing King K. Rool/Simon Belmont) made me hyped even further than I could imagine. All was pointing up for the series in my mind, which was something I wasn’t used to after the eventual apathy I had gained for the series following my “creative differences” with Smash 4. All that had yet to be revealed, which would ultimately seal the fate of the game for me was whether or not it would have a dedicated solo campaign, a la Adventure Mode or something similar. With the Nintendo Direct that occurred today, the last one to feature Ultimate specifically, we got an answer. (more…)

What Makes Something Perfect? – One of Many Personal Predicaments

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Someone I follow on Twitter recently insinuated that a 10/10 game should not exist. He elaborated on this claim somewhat by stating that “absolute zero” is the extreme polar opposite of a 10/10, perhaps perceiving the label as one only reserved for games with no flaws whatsoever (which is, as implied, impossible). This mindset is one that I feel is more on the pragmatic alignment of criticism, which finds more value in the “objective” rather than the “feeling,” where one cannot help but never see anything as a 10/10 because that would imply it is perfect, an accolade impossible to achieve. (more…)