Prior to learning of the existence of Dewdrop Dynasty, I would have never imagined a scenario in which you play as a bee with a gun would fit well into the search-action (metroidvania) genre. Thankfully, the game’s demo has given me hope in a future in which the world’s worst insect carrying America’s most debated-upon tool can prove to be a fun venture. Have I mentioned that I despise bees?Continue reading “Thoughts on Dewdrop Dynasty (Steam Next Fest Demo)”
Hello. I have returned to write on more game demos I’m playing for the latest Steam Next Fest. This post will cover a golfing game, because of course I will write on the best sport to play in video game form. I ended my last batch of Next Fest posts with Cursed to Golf and will begin this one with Zen Golf. It’s like poetry.Continue reading “Thoughts on Zen Golf (Steam Next Fest Demo)”
How do you eat a snack? Do you take minimal, multiple bites to savor the flavor and pace yourself? Or do you eat it all in one bite, size allowing? I tend to fall under the latter situation, and have throughout my entire life. Might be why I’ve always been overweight. Though for the purposes of this piece, I wish to elaborate that this also falls into another unhealthy habit of mine that has recently found itself diminishing the volume of my creativity in recent weeks.
The snack analogy is an easy, quick way to establish what exactly I mean by “overconsumption” in the title. A majority of the time, I take substantial bites out of my food, quickly nourishing myself with the beloved happy chemicals that come with tasting something scrumptious. The same can be said of my daily habits and activities—hobbies, if you will. It is not simply food, but the things that I look forward to in a given day. I consume to high degrees in just about everything. Lately, it has become somewhat alarming.Continue reading “Fighting the Urge to Overconsume”
You may have noticed that I have not written anything here in the last month-plus, and that my output has been very paltry since my Steam game demo marathon in June. This may have led some of you to think, “Where is the man who writes the things?” Do not fret, for I am here today to tell you a fun and uplifting update about my life.Continue reading “Holy Moly, Another Update!”
Anime’s latest talk of the town! Spy x Family has assumed its position upon the top of the medium’s most beloved properties in the last several years. Everywhere I went, particularly on Twitter, it was Spy x Family this, Spy x Family that. At one point, it was within the top 5 highest-rated anime on MyAnimeList (#27 now, as of writing). With all of this hullabaloo, my own curiosity grew too large to ignore, so I took the plunge to see if this family was all that they were hyped up to be.Continue reading “Thoughts on Spy x Family”
Let me tell you an objectively correct fact about life: Golf in real life is boring; golfing video games are awesome. My history with the Mario Golf franchise almost overtakes the time spent on mainline games, and other golf franchises like Everyone’s Golf and Outlaw Golf were favorites growing up. Around the start of Next Fest, I saw this on Twitter. How can I not include Cursed to Golf after such a splendid display?
Quick structure disclaimer: Given this (and all the others) is only a demo, I won’t be too in-depth with my coverage, and will only reflect on the good and the bad. No overly long personal history or filibuster. No nonsense. That said, I will provide a synopsis for the game below.Continue reading “Thoughts on Cursed to Golf (Steam Next Fest 2022 Demo)”
If the numerous amount of posts about demos prior to this have shown, I fancy myself a puzzle-solver. Paper Trail was shown during the recent Wholesome Direct showcase and immediately enthused me with its concept. You must solve puzzles by moving the environment around like folds of paper. Discovering it would have a demo soon after, I eagerly downloaded it without hesitation! Perhaps I should have had some hesitation…
Quick structure disclaimer: Given this (and all the others) is only a demo, I won’t be too in-depth with my coverage, and will only reflect on the good and the bad. No overly long personal history or filibuster. No nonsense. That said, I will provide a synopsis for the game below.Continue reading “Thoughts on Paper Trail (Steam Next Fest 2022 Demo)”
Two years ago, I played a game called Evan’s Remains for my former place of employment. An emotionally evocative story brought down by its rather straightforward gameplay loop, I decided to keep tabs on its developer to see what more they could create. It did not take long for them to announce that work on their next title had begun. Now, in mid-2022, their next game in Re:Call was given a demo for Steam Next Fest. Ended up being quite a time.
Quick structure disclaimer: Given this (and all the others) is only a demo, I won’t be too in-depth with my coverage, and will only reflect on the good and the bad. No overly long personal history or filibuster. No nonsense. That said, I will provide a synopsis for the game below.Continue reading “Thoughts on Re:Call (Steam Next Fest 2022 Demo)”
Okay, I’ll admit it. You’ve shaken it out of me. Sometimes games just appeal to me because they look and sound really cool. But c’mon! It’s a visual medium. We look with our eyes and interpret potential with them. If something clicks with us based on aesthetic pleasure, why fight it? Overbowed was one such case—the simple, cartoon-y pixels, the chiptune beats, and the smooth green color palette. Gameplay was just set dressing to the love I developed within seconds.
Growing up, I was really fond of Gradius III. That sort of side-scrolling shoot ’em up game, combined with the exhilarating soundtrack, made an impressionable impact on my gaming preferences. Taking a quick glance at Dead End City on Twitter on the first day of the Steam Next Fest, I was immediately reminded of those days of blasting things to bits to an intense beat. How could I decline?