Mortal Kombat’s Current Direction Has Left Me Uninterested

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One of my earliest childhood memories, on the matter of video games, was asking my father how to “shoot ice with the blue ninja.” If the idea of a five-year-old playing a Mortal Kombat game seems morbid, take heart that the blood was permanently off and I had no knowledge of how to do fatalities. The full ramifications of the game’s selling point wouldn’t hit me until many years later. To me, it was just another fighting game with cool-looking, colorful ninja. (more…)

AP’s NFL All-Pro Ballot Should Be Expanded

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In 2018, Philadelphia Eagles tight end Zach Ertz caught 116 passes from his quarterbacks, which is an NFL record for tight ends and was second among all pass-catchers in the league in that category. To go along with this, Ertz also scored eight touchdowns with 1,163 receiving yards, all of which are phenomenal for a tight end (he was third in the league compared to other tight ends in both categories). When Associated Press released their annual All-Pro selection at the end of the regular season, only two tight ends were listed: Travis Kelce and George Kittle. Both were definitely deserving (each beat the previous tight end record for receiving yards), but the absence of Ertz despite his record-setting year is, in a word, garbage. (more…)

How Dense Is Too Dense for an Anime Protagonist?

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I am currently reading High Score Girl, which features a boy who likes to play video games and a girl whom he can never win against in said video games. As the story goes along, their relationship begins to grow stronger, until the coy girl begins showing signs of her romantic interest in the boy. Through their mutual interest in gaming, the two eventually bloom into a competitive, but supportive couple, where their everyday lives pass peacefully within arcades all around Japan.

I’m just joshin’ ya. I’m forty-five chapters in and the boy hardly has it registered that not one, but two girls are in love with him. (more…)

World of Light Is Not What I Wanted, and I Love It

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In a post published last month almost immediately following Nintendo’s final Direct featuring Super Smash Bros. Ultimate, I detailed exactly what I was looking for in the new game’s adventure mode. To nutshell it, I wanted a heavy focus on cinematics (a la Subspace Emissary from Brawl) while also providing a varied approach to the unveiled “Spirits” mode that was implied to be a heavy factor in the World of Light trailer. I also noted that I didn’t want World of Light to simply be “running around on the map and keeping oneself busy with progression and fights against the remnants of the fallen roster.” (more…)

Sakuta Azusagawa Is Too Perfect

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A couple things to note before I begin:

  1. This is not a review of the series this character accompanies, nor is it everything I find right or wrong with the series as a whole. There are a lot of parts that go into a series outside of one character, and my opinion of such is not based on this one character alone.
  2. This piece will focus on Sakuta as a character, and not what the general plot dictates in each episode. Everything will (I hope) be analyzed from their perspective.
  3. There will be spoilers ahead.

There has been an enormous wave of praise for this particular season of anime, with titles such as this, Sword Art Online: Alicization, and the fifth season of Jojo’s Bizarre Adventure. With this title, however, it came as a bit of a surprise hit, with its average ranking on MAL slowly rising as the series continued, eventually nestling within the top 100 all-time (currently #67). Among common praises such as “good writing” and “great character chemistry” comes the adoration of one character in particular: the male lead, Sakuta Azusagawa. (more…)

What Makes Something Perfect? – One of Many Personal Predicaments

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Someone I follow on Twitter recently insinuated that a 10/10 game should not exist. He elaborated on this claim somewhat by stating that “absolute zero” is the extreme polar opposite of a 10/10, perhaps perceiving the label as one only reserved for games with no flaws whatsoever (which is, as implied, impossible). This mindset is one that I feel is more on the pragmatic alignment of criticism, which finds more value in the “objective” rather than the “feeling,” where one cannot help but never see anything as a 10/10 because that would imply it is perfect, an accolade impossible to achieve. (more…)