Thoughts on AM2R: Another Metroid 2 Remake (v. 1.5)

This could arguably be an “Updated Thoughts” post, given I looked at AM2R already around the time of its release. Though as a technicality, this is version 1.5; back then was version 1.0. It’s different… technically.

Nevertheless, as a quick catch-up, AM2RAnother Metroid 2 Remake—is a fan-made remake of Nintendo’s Metroid II: Return of Samus. It was in development for a billion years and finally released in 2016, then was given a cease and desist notice by Nintendo shortly afterwards. However, as evidenced by its subreddit, development is steadily continuing. Updates to the current package will feature even more content than before and, apparently, will feature a complete graphical overhaul.

It’s been five years since I played this for the first time, and while my impressions were good, I had some reservations. In time, I would come to prefer Nintendo’s official remake in Metroid: Samus Returns. Now, I’m five years older, five years wiser, and five years removed from a fan game that has apparently received some added polish. My Metroid marathon this year wouldn’t be complete without going back to one of the best Metroid fan games ever produced.

Continue reading “Thoughts on AM2R: Another Metroid 2 Remake (v. 1.5)”

Day Twenty-Six: Darkman (MotM 2021)

Superhero films aren’t really my thing. Ever since the giant Marvel superhero craze of the late 2000’s, it’s just been non-stop blockbuster after blockbuster—commercials, sponsorships, specific actors everywhere. I got sick of it all very quickly. Even before then, superhero films were kind of an “empty calories” sort of enjoyment, where I could just enjoy some dumb good vs. evil plot and some rad special effects. Unfortunately, my brain will not let me enjoy them further than that caliber anymore.

Even so, Darkman always called to me.

Continue reading “Day Twenty-Six: Darkman (MotM 2021)”