It’s that time of year. Time to enjoy some high quality rips courtesy of our friendly internet-neighbor, SiIvaGunner. (more…)
Please note that this is not a Top 10 Worst Anime of 2017 list. Rather, this is a list of the worst anime I watched in 2017, as in it doesn’t have to have aired in 2017 to make it, only that I had to have finished (a majority of) it in 2017.
You know the drill. Let’s just get this over with. (more…)
Please note that this is not a Top 10 Best Anime of 2017 list. Rather, this is a list of the best anime I watched in 2017, as in it doesn’t have to have aired in 2017 to make it, only that I had to have finished (a majority of) it in 2017.
Last year, I detailed my so-called “Anime renaissance” with the statement that I watched a whole lot more anime in 2016 than 2015. In 2017, it didn’t feel like I watched that much anime, yet according to MALGraph, I watched way more anime this year than last year; I even rivaled anime viewed in 2014, which was probably my most active year in the medium. What’s also notable is that I watched quite a bit of good anime this year. Lots of titles that boosted my average rating per anime, though I may have become more selective in my old age. Without further delay, the ten best anime I viewed this year. (more…)
Who needs Youtube when you have Newgrounds?
Introduced to the animation-based site back in the mid 2000’s by my cousin showing me the infamous Numa Numa Dance (not on this list), it provided years of humorous comfort for my pre-teen-esque brain to indulge in whatever video game parody animation I wanted. A lot of time and a lot of videos I saw back in those days, by creators who have long left the Newgrounds life for the boring reality, encouraged me to pursue my own horridly embarrassing OC series. They are all gone now, so don’t look for them.
This list is dedicated to the particular videos on the site that exuded the most memorable and endearing qualities that I, as a child, found captivating. Said videos don’t necessarily have to be Newgrounds-exclusive to make the list, only that I first watched them on the site. And with all lists I plan to incorporate nostalgia with, only a specific timeframe is allowed; in this case, anywhere from before I was first shown the site, roughly around 2006, to 2010.
A quick clarification: this list is not dedicated to quality. Only the impact of nostalgia.
If you asked yourself why I felt the need to put that little disclaimer up there, this is the reason.
Sonic: Uncut 2 is the second “episode” of a three-episode series that takes the Sonic series of characters and puts them in real life situations (kind of). Put frankly, the animation is incredibly stiff, the voice acting is questionable, the comedic timing is atrocious, and the humor overall is somewhat juvenile. What lands it on this list is the fact that it is Sonic in a way I never would’ve imagined him at the age of 13. And for that almost alone, I adored it.
To give it credit, there are a few memorable lines and situations, most notably with the entire chaotic process of going on vacation to (a very stereotypical) Mexico. I find myself quoting Pablo’s “Sometimes I dream of free-dom!” line from time to time. It’s possible that the entire series was enough to get me to remember many of the moments from this particular episode, it being my favorite of the three, that it found itself in my brain only because it out-muscled the others. Whatever the case, it didn’t stop me from watching it a million times, so I have to live with knowing it essentially like the back of my hand.
Pokémon combined with Mega Man? Nice.
A little bit of animated flare, a little bit of crossover madness, and a lot of creativity in what should probably not be sanctioned in a traditional Pokémon battle, Rokémon! is a one-off animation (though a sequel was supposedly planned) showcasing the fun of pure turn-based battling with no limits. Some harmless fan service never hurt anyone.
I remember this animation specifically motivating my desire to create my own Pokémon (Again, gone. Don’t look for it), rather than take copyrighted characters/enemies and give them evolutions and such. It would have been nice to see this turn into a full-fledged series, as while I wouldn’t trust their narrative chops, they’re more than capable of making individual attacks look, in internet slang speak, “epic af.” I don’t have nearly as much experience with this as the one listed above, but rewatching it brought a wave of unexpected nostalgia that made me warm and fuzzy.
The first creator on this list that had another project that very well could’ve made this list. Bigfoot3290 was also responsible for Mario’s Castle Calamity, which was also something I enjoyed during my younger days. What took the cake was an earlier work: Dumbass Luigi, and how it’s basically three-hundred times better than the original work, Dumbass Mario.
While not necessarily all that funny, the one thing Dumbass Luigi has going for it is tone and memorability. Remember Weird Al’s Alternative Polka? I first heard it here. Another scene showcases a lone boo following Luigi around, only to have Luigi lift up a container of salsa to his mouth like a crane. He stops midway, as an automated voice tells the boo the “insert one coin to continue.” The boo then shits out the coin. This process repeats until the boo spins around Luigi and shits out a barrage of coins at him like a machine gun. How the fuck do you think of things like that?
This was an easy choice for this list, though I’m somewhat surprised by how low it is. I remember it being bigger and better than what it really is, but alas, it’s only enjoyable on merit of originality. It’s not nearly as funny as it once was.
Oh, another Sonic video? Gee, it’s almost like I loved Sonic as a kid or something. Huh.
Let not the scary-bad design strike fear unto thine heart. It’s an intentional quirk to a series that just wants to go fast—much like the series it parodies. Complete with sped-up, chipmunk-like voices and hyper-fast vocal quips, it’s almost like Teekyuu! before Teekyuu!. I thought the video was hilarious as a child, and it still holds up quite a bit today! Well, except the fart joke.
The creator of this video is one of the rare Newgrounds artists to still be going with a signature series. One is more likely to find him on Youtube than Newgrounds, but his “[Sonic title] in [number quantity] minutes” series is still ongoing to this day—a series he started over ten years ago on a humble animation site.
This one’s actually more popular outside of Newgrounds, but the site is its home, and that’s where it gained its following. The reason for specifying the episodes on this list is that the series is still ongoing, and I remember the first three episodes the most fondly.
Much like Sonic: Uncut 2 (though not as significantly), 4 Swords Misadventures is, at times, not very good. The first episode specifically is a giant bore, and sequences in both the second and third episode are largely so, as well. What makes this series charming is the level of ambition HadoukenDude has taken to make his parody series more than just another one-off project. Fully voiced, a somewhat original plotline, and over a decade of dedication to the project, 4 Swords Misadventures is almost like The Simpsons of Newgrounds classics.
What makes the series so memorable to me is, without repeating myself, seeing a different interpretation of an established classic. Each Link has a different personality dependent on their color, and their dialogue with others and each other have a charm that makes up for the sacrifice of consistent entertainment. It has that “homegrown” appeal, almost like being proud of something simply because you did it and you had fun with it. Such can be said for many of the videos on this list, but 4 Swords exemplifies this perhaps the most of any of them.
Have you ever heard of Game Grumps? Y’know, that insanely popular Let’s Play group on Youtube? One of the creators of that is a man named Arin Hanson, also known as Egoraptor. You may not know this, but before playing video games for a living, he used to be an animator.
And he was fucking great at it.
Should I pick any particular video of his, it’d probably be closer to sniffing #1, but I decided to sacrifice a high spot on this list to expand his library for the world to see. It still ended up #5, anyway. It all started with Metal Gear Awesome 2, which is, to this day, still one of my favorite videos on Newgrounds. But it didn’t end there. Awesome Center Redux, Awesome Cracks Down, Awesome Crossing, Awesome Reach, and 3rd Grade Transformers are all great pieces of animation. He really had a knack for it. It’s only unfortunate he doesn’t have the ambition to continue doing so.
Should I not have any integrity, many places on this list would have an Egoraptor animation. For the sake of variety, however, his works are all jumbled together in one spot. Don’t let that be an indication that none of his works are good separately, but that all of his works are so good that I can’t leave them all off. Egoraptor himself basically holds this spot.
(WARNING: Link is NSFW.)
Another quick clarification: The author is Kirbopher, but the video is a collaboration between many different creators and artists. Listing them all would make the number line awfully long.
As with many collaborations, there are highs and lows, but with this particular collab, the highs are tremendously high. You ask me to point you in the direction of one of the most quotable animations on the internet and I’ll show you this video. There is a lot, a lot, of passion for the “art” of animating and the world of Nintendo present. Many franchises are represented, as well: Mario, Zelda, Metroid, Wario, Kirby, Earthbound, Excitebike, Pokémon, Game & Watch, and more. Originally presented, at least to some extent, in celebration of the latest Super Smash Bros., the collab took on a life of its own that spanned a number of sequels; this being the first sequel.
There’s simply too much here for me to describe in full, as many of the skits are between five and thirty-seconds long. Notable favorites include the Star Fox sequences, the Warioware skit, the Kirby vs. Meta Knight skits, and the Tetris scene. Nostalgia included, it’s an entertaining, if not stimulating, watch.
Not technically an animation, not technically any good. Don Keyote nevertheless tells you all to fuck off and let it live.
Forget what I said about 4 Swords Misadventures, this is the most “homegrown” video (series) on this list. It’s literally just a guy with a capture card recording gameplay and voicing over it, making up a story as he goes. But by the good grace of God, he’s actually funny. Such memorable lines as “A disturbing need to roll around in the dirt,” “Ma’am, are you aware that crime is a criminal offense in this area,” and “Taaaaax exemptioooooons!” are some of many quotable lines in this Kung Pow-esque parody series. It was also one of the very first parody series I had ever seen on the site, too, so that helps.
Don Keyote stands as one of those very rare cases where one really shouldn’t judge a book by its cover. The quality is garbage, the technical aspect is laughable, it’s one guy voicing every character, and the entire project feels inherently embarrassing. Dialogue and an infinitely oozing amount of charm is what makes this series so dear to me, despite its off-putting ineptitude. Even now, this is what I think of when someone mentions Don Quixote. Every time.
Hello, inner weeb of my former self that refused to acknowledge your existence. This gave you all sorts of urges, didn’t it?
While the classification of this video and its parent series as anime is debatable, what one can’t deny is that this series is cute, cuddly, and harmless. Until Step 3, but that’s for another time. I remember watching this again after several years around Christmas of 2015, and the flood of nostalgia hit me at full force. My heart shivered, my skin crawled, my eyes blinking incessantly. My own body was reacting in defense to my emotional splurging! Needless to say, it was a feeling I wasn’t accustomed to; that feeling in and of itself, in response to this short, makes it special to me.
The opening statement is directed towards the style of animation, one that I found myself charmed by, and still do. While it may or may not be anime depending on who you ask, it was absolutely inspired by anime, seeing as the creator is based in South Korea. I was a little too drawn to the, as I felt at the time, feminine design that I only enjoyed it at a base level. What I didn’t deny, however, was the song that accompanied the video, which I adored then and adore now. A little tame, but it matches the mood of the animation wonderfully and holds up even without it. The combination of good music, decent animation that appealed to my inner interests, and cutesy romance that has become a guilty pleasure of mine, There She Is!! Step 2 becomes a treat with every viewing.
There She Is!! was only hampered by having a slightly worse song. It’s nearly as good. Watch that, too. Watch the whole series.
Aside from porn, this is the most viewed video in Newgrounds history. For good reason.
This is Newgrounds. This is everything that Newgrounds hopes to achieve with its site, its creators, and the fun of the internet. Everything about this video is absolutely perfect in that context. Almost like the “Crazy Frog Dance video” on Youtube, this is the kind of perfect creative absurdity that a normal ol’ bloke from wherever, who cares could achieve with a little thing called “passion.”
The Numa Numa Dance was the first video I saw on Newgrounds. The Ultimate Showdown was the second.
It is also my favorite video on the entire site.
A lot of the time when we think of our favorite anime, more likely than not, they weren’t originally anime. Now-a-days it seems like more and more anime are adapted from a source material, whether it be manga, light novel, or even visual novel. While anime isn’t by any means the only medium to do this, its rise in popularity over the last twenty years or so has demanded that more and more series be created to compensate for the demand, causing an influx of new stories being adapted into TV form. While the term “Original” can also relate to the freshness of ideas presented within a work, the emphasis here is simply the best anime series that weren’t adapted from other works. Put literally, the best original anime ideas.
As always, note that this is a list of my own favorites that I feel are the best from what I consider objectively (or subjectively) qualified. I would recommend the series that make this list on the basis that I think they’re good-quality works and are remarkably strong in most departments, but I would be lying if enjoyment didn’t play a role in their placement, as well. This list is also not all-inclusive, as I have not seen every original anime ever. Based on the three-hundred-something series under my belt, these are the ten best original anime within that swamp of completed anime.
This is the third time I’ve spoken about Mawaru Penguindrum at length, so I’ll keep this spot relatively short.
More notable for his involvement in Revolutionary Girl Utena, Mawaru Penguindrum is Kunihiko Ikuhara’s second full-fledged project, exhibiting a lot of the symbolic whimsy that the former series made famous. It’s expressive, colorful, and jam-packed with dark subject matter that make the series a little unhinged, resulting in some tensely thematic situations. It manages to capture the imagination of the viewer’s expectations and molds it into an, albeit somewhat confusing, adventure of magnanimous proportions.
There’s some repugnant aura of overexertion that somewhat overshadows the series’s efforts, though this ultimately lies on the individual’s tastes. Characters play within the plot beautifully, and with enough flair to keep even the most confused individual paying attention, many may not even care that the entire series flew over their head. It’s a riveting specimen of Ikuhara’s strengths as a storyteller and director, one that shouldn’t be ignored by anyone who adored Utena.
Going from one colorful series laden with ultra-dark subject matter to another. Irony at work.
Unlike the last series, I probably won’t need to convince many to give this one a shot, as anyone who was interested has already watched it. The popularity behind this series is astounding, with over 310,000 users interacting with this series in some way on MyAnimeList. People seem to really enjoy two things: magical girls and the reversal of expectations.
This popularity should also be indicative of its quality, as while I found the characters somewhat dull, the story is something intriguing in and of itself. Pacing and mood are two tremendous factors to this series’s psychologically-twisting nature. It takes an established trope surrounding the magical girl genre and turns it into something far more sinister, something a young girl couldn’t possibly manage to combat on her own. It speaks to the true manner of responsibility and pressure one within a position of power undertakes to keep an entire world safe from harm.
This alone makes this series a recommended watch, even if only for the sake of watching something truly unique within the medium. Not only is the series popular, but it’s nearly universally acclaimed. Its thought-provoking message and ability to capture the spirit of the magical girl and turn it into a new light speaks volumes for the commitment of the series to its quality. Now if only the characters didn’t feel so dispensable…
Neon Genesis Evangelion is the greatest series of all time and it’s non-negotiable. Any opposing opinions can click the [x] tab on their browser, for they are wrong and should feel ashamed. This is why this series is listed at #8.
Almost in the same dimension as Madoka Magica, Neon Genesis Evangelion is credited for adding some psychological mindfuckery to the Mecha genre, imposing dark subject matter and the weight of world-threatening conflicts upon three young teenagers. This torrid mix of trying to handle traumatic experiences while also trying to mature into their own identities gives this series a multilayered take on the Mecha genre. It handles these themes with precision and clarity, though struggle at times to convey them due to the low budget this series had towards animation cost.
There’s an air of mystery to this series due slightly to what had to be muddled down to stay within the budget, resulting in an ultra-confusing last two episodes. It made the resulting sequel movies all the more essential in realizing what the hell even happened. Some noted it as trying to be “Too deep for you,” though I feel it’s more just the series being conservative and open-ended for the sake of conserving their reserves. Plus, it certainly becomes all the more memorable when the series ends on an acid trip dream sequence that seemingly makes zero sense.
Even if animation is somewhat of a struggle to sit through, and individual plotpoints somewhat repeat for the sake of establishing the monotony of responsibility, it remains an all time great series, original or not. Its impact on Japan is evident enough of its popularity.
It has style, it has pizzazz, it has the atmosphere; Cowboy Bebop was the gateway to anime for many young enthusiasts. Full of memorable misadventures, subtle character development, and a rambunctious crew of lovable kooks, the series is a classic in every sense of the word. Popularity is one thing, its impact is something that I’ve even noticed in my lifetime. Whenever I think of Cowboy Bebop, I think of Toonami. The two seem inseparable to me.
The series sticks out with its style of storytelling, using an episodic approach to bring the crew together and give them further depth as their pasts come back to haunt them. Or hungry killer leftovers try to digest everything. If this doesn’t seem cool enough, add in some future-setting environments and a number of small hints as to the foundation of the galaxies that they explore and the people along the way. In a sense, Cowboy Bebop is a series about surviving in life, however one can see fit. There will be good and bad times aplenty, with enough spice to keep things interesting, so long as one keeps an adventurous attitude.
While I don’t consider the series a classic, I can appreciate what this series did in dispelling negative stereotypes associated with anime for a good while. It’s a good enough series on its own, but it came out at a time when anime wasn’t quite as “mainstream” as it is now, a time when anime was simply seen as something a little different. Cowboy Bebop proved that anime is different, and it could assimilate into something that can be universally accepted. Most of all, it is super quotable.
See you, space cowboy.
This is where my artsy-fartsy side comes out.
What is Tsuritama? An anime about fishing? Ducks? Secret agents? Aliens? What does it all mean? Why is this even an anime, and why is it on this list above Evangelion? Because it’s great, that’s why. With all the fuss about showing what anime truly is, Tsuritama is a nice, laid-back series about swimming through life at one’s preferred speed, while getting past the anxieties that hamper one along the way. It’s just told in the most bizarre way possible.
Don’t get me wrong, this isn’t Evangelion’s ending incarnate cranked up to 11/10. It’s a silly little series full of eccentric characters and light on seriousness. Drama is involved, but not to the extent that would make this tiring to watch. It’s fairly easy-going, with a clear moral message hidden behind some articulate symbolic messaging. Tsuritama is pretty tame compared to the rest of the entries on here, and that’s part of what I like so much about it. It doesn’t try to do more than it has to.
There’s a groove to it that really speaks to me, and I’m sure it’d speak to others, too. With animation taking center stage, it shows a good amount of sunshine in a compressed attempt to convey that the world is better when you express yourself. Friendship, family, and independent reliability. Keys to a better life.
Speaking of artsy-fartsy, this is probably the worst offender outside Mawaru Penguindrum. Much like the previous spot, and others before that, Kyousou Giga is pretty efficiently stylized in its own universe. More than anything else, Kyousou Giga is an anime that has an astoundingly creative world to explore.
I feel I’m going to get redundant the more I go on like this, so I’ll try and keep my perspective on similar strengths fresh. The focus of this anime specifically is family, the bond of being wanted and wanting to help your loved ones in times of need. This helping of emotional depth, combined with the vividness of the world and animation present, keeps Kyousou Giga incredibly engaging through each episode, as the audience finds out more about the family dynamic of the female lead.
This may seem somewhat troubling, but the series packs so much punch that I can’t even remember a lot of what happened within. There’s just so much to take in and try and memorize that it ultimately slips out in spurts. On the bright side, all the more reason to rewatch the show, and relive the moments that made watching it the first time all the more invigorating. For the longest time, a single shot of this anime’s background was my Twitter banner. That was no mistake.
Studio Trigger’s response to Gainax’s Tengen Toppa Gurren Lagann. It makes it all the more special seeing as both series were spearheaded by Studio Trigger’s founder: Hiroyuki Imaishi.
I won’t go and say this series surpassed its predecessor (Hint, hint), but it did a damn good job of holding its own as an anime classic. My love for Kill la Kill runs deep, with the same type of enthusiasm Imaishi is known for putting into his works. Its clear, concise, and bursting with emotional outbursts and proclamations. Sheer insanity awaits whoever watches this series. And that’s what makes it so tremendously entertaining.
Every aspect of this series checks out, whether character, story, animation, and even humor. Kill la Kill has a knack of incorporating both serious and non-serious into a unique blend of a product for all viewers. Violently chaotic, sexually stimulating, rambunctiously humorous; Kill la Kill seems to embody the spirit of adventure and outright emotional “badassery.” It pumps you up, it drags you down, it punches a hole through your stomach and insults your weak intestinal fortitude. The series is an absolute treat and the pinnacle of Studio Trigger’s madness.
And next we have a series that’s not like that at all!
What makes Shirobako exciting, worth caring for, and altogether great is how grounded in reality it is, rather than through animated theatrics. They say truth is stranger than fiction, and in this case, the truth can be a wonderful outlet for emotional feedback.
The making of anime as an anime is probably among the most meta premises ever. Shirobako is more than that, however, as it highlights the feelings of motivation and ambition and finding one’s place in this crazy world. It’s a coming-of-age story for the more adult crowd, as the concept is usually aimed at kids transitioning into teenagers. For that, it’s a fresh perspective that doesn’t sugarcoat the drive one needs to have in order to survive in the real world, especially in a cutthroat industry such as television.
It doesn’t have the sort of hook that many others try to embellish early on. Slow-going and constantly building, the world of Shirobako becomes more splendid as time rolls on. Characters get more depth, and their experiences are shown to us on a day-to-day basis as we grow with them. It’s very easy to empathize seeing as I’m twenty-three and still huddled within my own fruitless ambitions, so anyone else fascinated with a slice of life on the more modern and adult spectrum, Shirobako is sure to please, assuming one isn’t expecting all the tropes that come with the standard anime crop.
Remember that “(Hint, hint)”? Did you get it? Good job!
This is a nostalgia pick. This is a serious pick. This is a pick that will drill me straight to the heavens. To make this entry incredibly frank, just copy/paste what I said about Kill la Kill and place it here, except magnify it all by five.
Tengen Toppa Gurren Lagann is the magnum opus of Imaishi’s career. Just go watch it, for Kamina’s sake.
Among my five favorite anime, this is the only one that wasn’t adapted from something else. Dennou Coil is completely original, and damn did they hit it out of the park here. The sense of exploration, a world slightly adapted from our current technological limitations; there’s a magic here at work. Almost in the way Studio Ghibli makes most feel at ease and completely within the world it creates, Dennou Coil does the same with me. Except it’s not Studio Ghibli.
In terms of my body’s ability to tell me of true objective quality, all of the notes were struck by this series’s tune.
It excels in every category. It keeps itself relatively free of clichés. It transcends the expectations of what an anime series can do. It’s the best case of an original anime story I’ve ever seen, and I’m glad I was able to see it.
A little over three years ago, I made a list of the top ten most impactful games of my childhood. Looking back on it now, some of the game I originally chose are outdated, and upon further consideration aren’t as impactful to me as some others. This re-proposal aims to more accurately cement the games that made my childhood amazing, with an updated touch (because let’s face it, the old list looks bland). To save some time (and avoid reaffirming what’s already been established by the old list), a lot of recurring games will have the same notes attached as before, aside from perhaps some minor edits. That being said, I shall begin with the opening to the first list:
When I came out of my mother’s womb, it wasn’t exactly a clear cut choice for what I would do for the first thirteen years of my life. Growing up in a small trailer for the first five years, and then moving to my current location, I had a whole lot of options. I could have played sports. I could have been an artist. I loved to draw and my imagination served me well all throughout my childhood. I could have wasted my entire life away playing with action figures and toy cars. Despite all of these alternative possibilities, the one thing I did ever since my childhood, all the way up into my life as of now, was play video games.
I started young; very young. At one point, I was told that I picked up my first controller at the age of three. Of course, my mind isn’t strong enough to remember the exact age of my first time playing the Super Nintendo, but old video tapes show evidence that it was before the age of five. Thinking back to it, I remember always watching my father play games such as Super Mario World, Donkey Kong Country, and Megaman 7; waiting until I got the chance to take on the classics for myself. I recall Donkey Kong Country 3 being the first game I ever played (though my father claims it was the first). I also recall defeating Bowser in Super Mario World, a shining moment from my childhood. All of these memories, all of these games, everything played a part in what made my childhood so enamoring. With that said, I would like to share my memories with the public, with my own personal list of games that made my childhood full of wonder.
A quick disclaimer beforehand, this list is not exactly a display of the greatest games of all-time. Keep in mind that I did not play every video game ever. There are a lot of games that you would expect to be on this list, but aren’t, simply because I either didn’t find them very influential or I just never played them as a child. Here’s a quick run-down of such games:
All Legend of Zelda titles, Super Mario 64, Donkey Kong 64, Conker’s Bad Fur Day, Banjo & Kazooie, Resident Evil 4, Super Metroid, F-Zero, etc.
I would also like to clarify a couple of requirements each game had to meet in order to make the list.
Mega Man X: Command Mission is one of those spin-off games that seemed to have more impact on me as a child than the original series did. I’m not sure if this is sad and wasted effort or just sad. Regardless, I can’t rewrite my past. I first got my hands on Command Mission around the time it was released at the end of 2004. I got it from Best Buy as somewhat of an impulse buy. Did I regret it? Not a single bit. I loved the RPG style the game presented and it made me consider the possibilities of more RPG-styled Mega Man X games in the future. Did I ever get it? No. Despite the generally low critic consensus of the game (~68% on GameRankings and Metacritic), I thought the game was an absolute goldmine of possibilities. The attack system, the upgrades, the transformations, the character designs; it was a spectacular game for those willing to immerse themselves within it. The only major complaint I have with the game is the voice acting. Good gracious, the voice acting (in English) is absolutely atrocious. Even as a stupid kid, I made fun of their tired voices. But even that made it more memorable for me.
Playing the game again within the last year, the game definitely hasn’t aged all that well. While the gameplay mechanics work and the exploration is a little more than basic, characters and level design are little more than archetypal. Not to mention, chapters, outside of a few cutscenes and surprise attacks, are amusingly short, and vary in overall creativity. The lackluster critic scores are a lot more understandable upon a clear playthrough, though I feel the game has more worth than others rated higher. I’m likely biased.
I never beat this game as a child, only getting to chapter six of ten. Playing this as an adult, I flew through it like butter. Perhaps I didn’t really understand what I was doing as a child, because this game is fairly simple. Why am I bringing this up? Another aspect of the game that I remember: the hiatus. While this has nothing to do with the game within the disc, it involves the existence of the game itself. After failing to get past the sixth chapter, I went on to not play the game… for a long time. When I finally got around to wanting to play it again, after so many months, it was gone. I had suddenly lost it. I wouldn’t find the game again until I was far past the age of thirteen. That’s part of the impact this game had on me as a child: the mystery of not knowing what comes next. I never looked up how to get past any part of the game or what happens after the part I initially stopped at. I never found out what happened… as a child. For a long while, I had to fill in the blanks myself, but I would never really know until years had gone by. As an already great game within my mind, Command Mission also became “the lost game,” if you will. And that was enough to help it make this list.
This game is an interesting choice, since I’m fairly certain that this game is one of the most repetitive games in my collection. Why does this game get so much love? Simple: it was amazingly fun. How fun was it? I preferred to play this game as a child over Starfox 64, Mario Party, Pokémon Snap, Pokémon Stadium, and Lego Racer. That’s quite the line-up. What made it so fun? Now, that question is tricky, because it’s probably full of bias. But this is my own personal list of games that had an impact on me. One thing you must know about me is that I am a gigantic fan of Star Wars. This game came out shortly after Star Wars: Episode I. Guess who had just seen the movie before purchasing the game? So, to put it simply, why did I love this game so much? Because it expanded upon one of my all-time favorite movies as a child (shut up) and my all-time favorite scene from that movie (shut up).
Star Wars Episode I: Racer is a game where you race in machines called pod racers. You can choose from a wide variety of made-up alien races that were made specifically for the game, including Sebulba (most need to be unlocked, however). The game also has a variety of courses to choose from (twenty-eight in all, if I remember correctly) that have a specific character who has an advantage on said course. By winning these courses (or beating the favorite), you unlock a specified amount of money to spend on upgrades to your vehicle and the chance to play as the character whom you had beaten from that course. Simply spending time choosing the right parts to upgrade my vehicles and gazing upon the strange creatures that I could choose from, my childhood mind could hardly contain itself. This game inspired a wide variety of fan-made drawings (that I still never kept) and all sorts of imaginative outside gameplay. Not to mention, anything with the name “Star Wars” pasted on it was sure to get my attention. But in this case, it was both a “Star Wars” game and a genuinely entertaining one at that. A gem of a game with hardly any recognition (except a Player’s Choice sticker).
And much like Mega Man X: Command Mission, this game lost a lot of its luster upon recent playthroughs, as the game is, as mentioned above, fairly repetitive. You race, you win, you upgrade, you repeat. After about three or four hours, the game’s done, and you have nothing left to do.
Ah, yes. The game that, from my limited memory, introduced me to video games. Thinking back on it, why didn’t this game make the original list? It made the runner-up list, but what kind of drugs was I on to put Starfox 64, a game that I really liked, but was outshined by a number of other games on the same console, make it over the “first”? Regardless, that error has been corrected, as Donkey Kong Country 3 was one of the most magical experiences of my younger life.
This game may have influenced my affinity for cartoon graphics, quite honestly. I remember being (and still am to a degree) amazed by the way the game looks. Its design still looks great today! The technique of converting 3D models into a 2D space worked wonderfully and helped craft the Country series’s distinction from other Nintendo classics. Outside of flashy visuals, the game has a wonderfully spastic atmosphere that accurately presents the weight of each level. Design is on-point, with levels being fun (and somewhat challenging later on) from beginning to end, despite some levels’ degree of one-dimensional gimmicks.
As a child, this game blew my mind. If not for perhaps Super Mario World, I’d probably dub this the greatest game I had ever played by the time I was eight. One question that may come to mind is, “If this game was so astounding to you, why is it not higher on the list?” Back then, I kind of naturally associated every Country game with one another, making them all blend together in a disjointed collection of one giant game. So while the third entry stuck out the most, the memory of the first and second games also filter the impact it had on me. I can’t help but think of every Donkey Kong Country game whenever Donkey Kong Country comes to mind. Except the new ones. Those may as well not exist.
When you’re published by Hasbro, you’d think you’d get a little more attention. From the company that brought you My Little Pony comes a 1998 one-off game franchise called Glover. Obviously inspired by Super Mario 64, the game is an open world platformer/puzzle hybrid, complete with hub world, distinct areas with stages leading up to a boss encounter, and collectible items scattered throughout. Everything about this game screams “Bargain bin rip-off,” yet somehow it managed to become one of the most quotable and charming games of my life, whether childhood or adulthood.
To some extent, the “bargain bin” moniker is appropriate, as nothing about this game really stands out to make it an amazing experience. At best, the game is passable entertainment with a penchant for shoehorning in one distinct shtick: ball-handling. Within Glover, the goal is to make it from one end of the stage to the other, and you cannot do that without carrying around a shiny ball capable of weak magical abilities. As is appropriate when playing a game whose main character is the (implied) disembodied hand of a wizard, the player’s maneuvers are predicated on the physical capabilities of a hand. You bounce the ball, slap the ball, point at the ball, shoot spells at the ball to change its shape, and jump on the ball. This game is pretty odd.
Its oddity might be what makes the game so memorably impactful. What it lacks in quality controls and graphics it makes up for with silly creativity. Just look at the game itself! You play as a glove carrying a ball around carnivals and flying pirate ships and different planets in pursuit of crystals used to power a wizard’s castle, which have all been turned into bouncy balls that wandered into alternate dimensions. Not to mention, the wizard’s other hand was dropped into a magical concoction and turned it evil, serving as the main antagonist of the game. What the fuck?! This is the kind of thing I miss about the olden days of video games. Things didn’t have to be serious, and the more colorful and bizarre a game was, the more appealing it became to me. Glover is not a game with objectively fantastic hardware or design. It is a game meant to embody the spirit of having fun, something I feel it does better than most. That’s what makes the game so wonderfully memorable to me, both now and when I first played it some seventeen years ago.
Super Mario 64 didn’t make the list. Super Mario World didn’t make the list. Super Mario Bros. 3 didn’t make the list. Super Mario Sunshine makes the list. My opinion must be invalid.
Let me explain, I never played Super Mario 64 or Super Mario Bros. 3. I played Super Mario World as a young boy, and perhaps it should’ve made the list. However, I have more memories of the first world and the final fight with Bowser than anything else, which leaves a big chunk of the game void in my mind. Super Mario Sunshine came at the exact right time, at the time I was nine. A lot of complaints about the game seem to be based on direct comparisons to Super Mario 64, but I don’t think that’s ultimately fair. Sure, with another game in a long line of legendary games, comparisons should be expected, but to compare every aspect of one game to another and base your opinion solely on that seems illogical to me. As a child, I never compared anything. I simply played the game as it was and had no thoughts as to what came before. It was a beautiful time for gaming.
Super Mario Sunshine had one of the most engaging and bizarre plots I had ever seen in a game up to that point. Cleaning up graffiti? Super Mario! It seems more like a plot for a game starring Mr. Clean. Regardless, the game had a certain quality of color and pizzazz that made it work for me. The bonus stages were difficult, but fun. F.L.U.D.D. was one of the most helpful tools in any game ever, and I very much appreciated that it didn’t talk as much as it could have. Despite what is essentially a burden to children everywhere, cleaning up the mess of monstrous goop within the game was one of the most exhilarating times I’ve ever had playing a Mario game, or any game, in my entire lifetime.
This is a statement I will defend to the death if I must: Vigilante 8: 2nd Offense is the most underrated game for the Nintendo 64.
What’s Vigilante 8: 2nd Offense? That’s a question I hear all the time whenever I discuss the game with fellow gamers. And why would they have heard of it? They were too busy playing Twisted Metal. However, I, as a good ol’ christian boy, played the much more appropriate Vigilante 8: 2nd Offense. This game is still regarded as one of my all-time favorite games and is a regular play. While the game certainly has its flaws (sound effects, realistic motion control), the effort and care put into the game has been apparent to me ever since I was a child. The plot is interesting, the characters are creative to the point of parody, and their vehicles are reminiscent of decades past. The features included in this game are enough to make people want to play this game forever, and the fun only quadruples with the multiplayer mode.
The Quest Mode paints a picture for what the series is all about. Each character has their own individual style of play that ties into the giant story of Vigilante 8. They have their own motives and their own travels, depending on their alignment in the game. In each stage, there are little side quests that one must do in order to fully complete the quest at hand, which includes unlocking new characters. The amount of weapons and abilities and characters and vehicles and features and stages and plot twists prevalent within this game are simply perfect, if not minimalistic. Could there be more characters? More vehicles? More side quests? Absolutely. But it still makes itself a very solid game with a lot to offer, despite what little it has. Vigilante 8: 2nd Offense isn’t just the fifth most impactful game of my childhood, it’s one of my all-time favorite games on the Nintendo 64, and a top ten favorite game of all-time.
Fun fact: Once upon a time, I witnessed a game being played in front of me called Super Smash Bros. It was at my cousin’s house. While playing that game, I would always be one character, who would continue to be my all-time favorite video game character up until Metroid: Other M (but that game never happened). Her name was Samus Aran. So, what do you think my mindset was like when I came over to my cousin’s house one day only to find that Samus Aran had a new independent game called Metroid Prime? If your answer consisted of anything similar to “orgasmic,” you would be correct. Another fun fact: I initially was hesitant to play the game after witnessing my cousin die multiple times during the game. Why? I was scared of death at one point. I would never want to play a game that involved the main character dying in first person, as it would give me the impression that I was the one who would face their ultimate demise.
It didn’t stop there, however, as even when I owned the game myself, I was still scared of certain aspects of the game. Two prime (heh) examples: the Armored Beetle and Chozo Ghosts. I don’t know what is was with Armored Beetles, but it was one of the things that killed my cousin in battle. I guess that had affected my sub-conscious. But Chozo Ghosts? Those are genuinely frightening. You can’t see them, they can appear wherever they want, they exude these sounds that could very well have originated from a horror flick, and the light in the area dims whenever they appear (I was once afraid of the dark). Those things were nightmare fuel for me as a child. While not as traumatizing to me as a child, the Metroid Research Center in Phendrana Drifts has one of the most genuinely creepy atmospheres in all of Nintendo’s classics. It’s one of the best parts of the game.
But all of this, along with a genuinely engaging plot, and gameplay, plays into the impact this game had on me as a child. This game solidified Samus as my all-time favorite video game character and gave me a game to base it off of. This game made me genuinely fear what Nintendo was capable of in storytelling. All of the features present in the game, all of the creatures, and the fact that you can scan and gain information on them is astounding! Your scan visor is one of the most ingenious decisions I’ve ever seen in gaming history. In Metroid Prime, there is no dialogue. None. So what can you make of the story? Based on the events that happen and whatever your scan visor can pick up from ancient relics. This gives the player all the more reason to get immersed into the story of the game, because it’s never explained. They have to put the pieces together themselves. Why is this game so influential to me? Because it improved my subtlety as a creative writer. It taught me that foreshadowing and symbolism is one of the most engaging types of writing in all of storytelling, whether it be in a novel or a video game. Metroid Prime isn’t just a fun game to play, it’s an innovative work of art in storytelling.
Soul Calibur II is a game that I’ve been playing ever since I first got it. The characters. The story. The Weapon Master mode. Everything about this game is so unbelievably memorable and interesting. This is one of the only games that has influenced me to actually go into the options setting just to see what else I could find. Even the special features are interesting. The artist renditions of these characters are interesting. Everything about this game is so interesting it just makes my head explode just thinking about it! The opening, the music, the characters’ movesets, the characters’ variety of weapons, everything. It’s all interesting, and vastly entertaining.
What made this game better? I had it for the Nintendo Gamecube. So, the guest character with the game is the only guest character from a Soul Calibur series game I’ve ever approved of: Link. I had first encountered this game at Family Video, a hot-spot for video games during my childhood. I saw Link on the cover case and immediately wanted it, so we rented it for a couple days. I fell in love. Link is perfect for this game! The sword and shield, and the already wide variety of items he collects inside each Legend of Zelda game, this was a genius choice. It added a magical Nintendo touch to the game that has lasted up until this point, and probably will forever.
The fighting aspect of the game takes a lot of strategizing and manipulation of the opponent’s mindset to completely master, and each character has their own weaknesses and strengths. All of the vivid little details put into this game make it a creative plethora of ideas and innovation. Even Necrid is a personal favorite of mine, and he doesn’t even make it past this game. The only real issue I have with this game is that once you complete Weapon Master mode, it just becomes like an arcade game, and arcade games are only fun in short, sporadic spans of time. Regardless, this game is a personal favorite and has continued to be a topic of interest whenever the issue of good fighting games arise.
Custom Robo is a game that I had initially heard about after playing a demo at Toys ‘R Us. I was so immersed with that demo… it was one of the only times that a demo had such an adverse effect on my desire to purchase a game. The creative designs, the weapons, the colors, the gameplay, it was perfect. It was all perfect to me. My creative juices were flowing like the Nile after playing that game, and I had to have it when it came out a few weeks later. After picking it up from Family Video, I played it for about five straight hours. It was unlike anything I’ve ever played. The characters’ personalities, their designs, their names, the plot, the robos, the area, the map, the humor, Oh! The humor! Everything about this game was wild and colorful and it just fit. If Custom Robo were a puzzle piece, it would fit right into my brain as if it were its home. This game speaks to all of my individual interests as a human being and it only did so much to appease me.
When I finally finished the game, I craved it. I craved more, so much more. It wasn’t enough. I literally got depressed after beating the game and saying goodbye to all of the characters in front of me. I waited, I waited so long for a viable sequel, but I never got one. Custom Robo is the only thing I got in terms of its world, its universe, its characters. Custom Robo has so much potential to be something more, something amazing, something legendary. If only they would give it a second chance. It’s times like these
you learn to live again that I want to be a game designer. To be able to gain the rights to work on the games that made my childhood beautiful, that made it worth living. Custom Robo is one of those games that have such an essential place in my heart that no amount of criticism, insults, or debauchery could ever have my view the game any less than wonderfully imperfect. It’s replayability and creativity are some of the strongest I’ve ever experienced playing any game in my entire life. All of this for a game that no one has ever heard of.
Funny how passionate I was for this game three years ago. It’s a decent game, but I more than acknowledge the flaws that this game has. Most of what I’ve said still holds up, though without all the passion I once had in my “youth.” I would gladly recommend it to anyone looking for a fun experience, and hope it can give the same impact it had (and has) on me.
Fun fact: Running around at Family Video as a child, I encountered a lot of games in my life. But I only chose certain games to take home to play. Some lasted a while, some didn’t. Some would last the rest of my life. Paper Mario: The Thousand Year Door was a game that I spent the absolute most time with after renting from Family Video. I rented it for two days. I spent approximately half of that playing the game. Roughly twelve hours a day, from the moment I woke up to the minute I went to bed, with bathroom and food breaks in between. With all of that time poured into the game, I made it to chapter four, where I could not for the life of me figure out how to acquire Doopliss’s name. It was the first time I ever searched “Gamefaqs” in the search bar. It was the first time I ever used outside sources to find out how to advance farther in a game. By the time I had defeated Doopliss and made my way into chapter five, it was time to return the game. I would not play Thousand-Year Door again for years.
Have I ever mentioned that RPG’s are my favorite type of genre in video games? That might be because of Thousand-Year Door. Remember my statement for Mega Man X: Command Mission about it being the “lost game”? It’s the same here, except multiplied by a thousand. I had every chance to play Command Mission after getting stuck on the sixth chapter, I just chose not to do it. After I returned Thousand-Year Door, I didn’t play it again for years. I never owned it, and for some reason, I would never get it for my birthday or Christmas. I had no income to purchase it, and my mother wasn’t exactly one to frantically spend money. I was stuck with what I got during special occasions, and that lasted well into my teenage years. The mystery of what happened after chapter five in Thousand-Year Door haunted me for a long time afterwards. The fact that such a long time had passed since I played the game made me more and more anxious to play the game, and that lasted even after I played the game. That growing anticipation was prevalent up until the point I finally got my hands on it again.
However, what Command Mission didn’t have in replayability and design, Thousand-Year Door made up for tenfold. Not only did I have to bottle my emotions for years waiting to complete the game, it’s also one of the most beautifully presented games I’ve ever played. The types of things that you have to do in order to advance in the game are things I would have never conceived. They really take advantage of Mario’s paper abilities and craft them into the game like a work of art. The graphics are also so simplistic, yet so creatively vivid. It’s one of those “easy on the eyes” games that enhance the quality of artwork through minimalistic designs. It’s truly breath-taking. Every character is likable. Every chapter is brimmed with creativity and interesting plotlines (with the addition of repetitive fetch quests). These chapters range from outstandingly immersive (Chapter 1) to irritatingly memorable (Chapter 2). All emotions are exuded while playing this game. It’s really a complete package. Everything and anything can be achieved while playing this game, it’s all a matter of how you choose to see it. This is truly the epitome of influential games in my opinion, and stands as one of the most memorable games of my childhood, and of all-time.
Honorable Mentions: Pokémon Silver, Mario Party/Mario Party 4, Dragon Ball Z: Budokai 2, Mega Man 7, Tony Hawk’s Underground, Super Mario Bros. Deluxe.
Some time ago, I stumbled upon some high quality rips. I liked them so much that I found myself listening to tens of different rips in a single day out of curiosity. The quality of these rips were consistently high-quality, but some stuck out for being so high-quality that the heavens above became the heavens parallel to the feet of the rip. Why not accentuate my strange nature by making a strange Top 10 list?
For some context, a “high quality rip” is a remix of a particular (usually) video game track that employs one (or an assortment) of references to various things, or internet memes. One could consider the content a joke, though many tracks of the highest quality often challenge the original in creativity or composition. Much like the essence of a remix in general. This dedication to improving the music is what makes me so enamored with SiIvaGunner’s works, which consists of a team of “rippers” providing multiple uploads a day.
I labeled this the “2017 Edition” because of how few rips I’ve heard from the channel. I’ve listened to a couple hundred at the most, which seems like a lot before looking at the number of uploads. SiIvaGunner has uploaded nearly 5,000 rips! That’s a lotta rips! And they’re still going! That being the case, this list will become a yearly thing, constantly changing and reworking the tracks that made the last high quality track feel so mediocre. There’s no guarantee the lists will look all that different with each year, but with as many rips being uploaded every day—along with all the rips I still have yet to listen to—the definitiveness of this list only goes so far as a “Beginner’s Guide,” if you will. I’m judging these tracks primarily by personal enjoyment, though I did try and consider the impressiveness of the rip’s additions to the original track. I’d advise you, the reader, to brace yourself. The quality of these rips will be exquisite.
I don’t like Adam Levine. I don’t like Maroon 5. There are very few songs by them that I care to listen to. But this rip? This rip makes him and his music about 800 times more bearable. The original song is so slow; this speed-up makes the track an absolute joy to dance around to. The energy, the beat, and the upbeat execution makes this a very bubbly and infectious rip. I also really enjoy the original Resort Island track, so that helps, too.
I don’t have a whole lot of experience with New Leaf, so this track in particular didn’t ring very familiar with me. When first listening to it, I couldn’t even place what was playing in the background until the very prominent chorus. I didn’t think much of it, but I ended up listening to it over and over and over again, until I found myself amazed at how well the tracks mix together. It’s a very subtle addition, but the dings and bells boost the added track to a level of naive charm that the original version couldn’t quite muster. Sometimes the more simple combinations make the best of creations. Like peanut butter and chocolate.
The biggest drawback to this track is that it’s too short. Only a minute and a half of P U R E M E M E E X P L O S I O N. The original track is epic enough, if not a little lacking in gusto, but the additions… oh, how absolutely splendid. There are so many to list off I couldn’t do so without wanting to ruin the experience for first-time listeners. It’s entirely possible the right person would be horribly turned off by this. If you’re not the right person, be proud of your wrongness.
Among SiIvaGunner’s most popular rips, this track is more funny than catchy. For those aware of the franchise, the original Unknown from M.E. has lyrics, something the team took full advantage of. The actual track is barely edited, but the audio of the lyrics has been completely reworded to say the most fucked up things one could imagine. The result is a four and a half minute Youtube Poop of the highest quality. Be wary, however, as the dialogue is fast and hard, much like Knuckles himself. You gotta be Sonic speed fast to catch every high quality joke.
I don’t care if they’re a joke! Linkin Park’s first two albums are amazing, despite how immensely angsty they are. I’m also biased, as I grew up listening to the albums on a near-daily basis. Regardless, this rip features the calming and soothing Ai no Uta as a backdrop to the (slightly slowed) serenades of one Chester Bennington roaring out the lyrics to his song Crawling. The result is a strangely cathartic mass of tranquility. It may just be from my twisted tastes, but listening to Bennington’s soft voice cooing the lines in-between the chorus with benign background tunes brings me to a state of blissful nothingness. It speaks to me, almost literally, in a way most rips don’t. It’s almost addicting. I can feel the essence crawling within.
Another of SiIvaGunner’s most popular uploads, this is essentially their version of Unknown from M.E. with their patented ripping expertise. Also memes. One of the channel’s most prevalent and popular memes come from the constant revisitation of the “DK Rap” intro to Donkey Kong 64. What makes this track better than the rest is the fantastic implementation of Gorillaz’s (Get the joke?) Feel Good Inc., which is a great song in and of itself. The other versions may be funnier or more crammed with other memes, but this one is pleasant to listen to on top of it. And it fits. Oh, so very well.
It’s. So. Fucking. Catchy. The original track is soul-crushingly catchy enough, but this?! This is too much. The smooth, jazzy interpretation adds a different spin that is absolutely perfect for the upbeat and carefree tone of most Sonic games. The parallel between the added song and the speed at which the vocals are sung match as if the song were real, a real, genuine track from sir Stevie Wonder (Get the joke?). More than anything, though, is that the rip is so. Fucking. Catchy.
Skyward Sword had a fantastic soundtrack. No one really refutes that. Its epicness and sense of adventure makes the game more amazing than, perhaps, it really is. How do we add to this? Great vocals from a lovely young female singer! This is the greatest pairing I never knew I wanted. The rip is among the channel’s least meme-y. Its seriousness almost makes people wonder if the track was really meant to be a joke, or, ahem, “high quality.” It sounds beautiful, with the echoes of the singer blending marvelously with the sweeps of music of the ballad behind her. I love it for the subtle power that arises as it continues. It makes the already captivating track all the more impactful.
Remember when I said Final Bowser Battle was a meme explosion? This track may as well be the response: a P U R E M E M E A P O C A L Y P S E. Good length. Great application of everything added. And the last twenty seconds of the rip? No joke: gives me chills. That ending made me love this rip on first listen, and a clear contender for favorite rip ever. Should the 2018 list have many new faces, this is one rip that will likely never leave the Top 5. Everything about it is the very essence of SiIvaGunner and the channel’s purpose—high quality rips of the highest caliber.
The strangest thing about this rip… how does the original track fit so god damn well with a Swedish dude saying “Who’s been drawing dicks?!” in a funny voice? I mean, really, honestly? The track itself is fairly straightforward and not very meme-y, but it manages to sound astoundingly good. The highest quality sound to ever come from a rip. It’s absolutely addicting, a rip equivalent to that of cocaine. And it shows; once again, it’s among the channel’s most popular videos. For whatever reason, the planet’s aligned and made this track in particular the greatest sounding dick joke of all time. The kicker? I don’t even like the original track that much. To heighten the quality that much with so little, that alone makes this rip the highest quality of all.