Mortal Kombat’s Current Direction Has Left Me Uninterested

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One of my earliest childhood memories, on the matter of video games, was asking my father how to “shoot ice with the blue ninja.” If the idea of a five-year-old playing a Mortal Kombat game seems morbid, take heart that the blood was permanently off and I had no knowledge of how to do fatalities. The full ramifications of the game’s selling point wouldn’t hit me until many years later. To me, it was just another fighting game with cool-looking, colorful ninja. (more…)

World of Light Is Not What I Wanted, and I Love It

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In a post published last month almost immediately following Nintendo’s final Direct featuring Super Smash Bros. Ultimate, I detailed exactly what I was looking for in the new game’s adventure mode. To nutshell it, I wanted a heavy focus on cinematics (a la Subspace Emissary from Brawl) while also providing a varied approach to the unveiled “Spirits” mode that was implied to be a heavy factor in the World of Light trailer. I also noted that I didn’t want World of Light to simply be “running around on the map and keeping oneself busy with progression and fights against the remnants of the fallen roster.” (more…)