World of Light Is Not What I Wanted, and I Love It

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In a post published last month almost immediately following Nintendo’s final Direct featuring Super Smash Bros. Ultimate, I detailed exactly what I was looking for in the new game’s adventure mode. To nutshell it, I wanted a heavy focus on cinematics (a la Subspace Emissary from Brawl) while also providing a varied approach to the unveiled “Spirits” mode that was implied to be a heavy factor in the World of Light trailer. I also noted that I didn’t want World of Light to simply be “running around on the map and keeping oneself busy with progression and fights against the remnants of the fallen roster.” Continue reading “World of Light Is Not What I Wanted, and I Love It”

Digging Out of the Anime Burnout – One of Many Personal Predicaments

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The possibility is likely that the person reading this right now is not someone who has been a follower of my blog for more than a year or so. Because of this, you are unaware that throughout my time as an anime connoisseur, I have been prone to a few burnouts, particularly when another interest has taken over my circuiting. The usual suspects include the other major interests of my person—whether football (Americano), video games, or film, but may also include a swelling of responsibilities that make anime seem like a wasted time in comparison. Continue reading “Digging Out of the Anime Burnout – One of Many Personal Predicaments”

An Ode to SomecallmeJohnny

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It’s been a full week since I’ve written for the blog. I haven’t done that since… December of 2017, so I’ve definitely had a good streak going. With the school year winding down, I’ve had a ton of papers/exams pop up in quick succession. Thankfully (appropriate phrasing), Thanksgiving is around the corner and I have a week-long break from school. With that, I decided to do something else I haven’t done in quite a while: an ode. Today, we will talk about a man who has more than some refer to as Johnny. Continue reading “An Ode to SomecallmeJohnny”

What Makes Something Perfect? – One of Many Personal Predicaments

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Someone I follow on Twitter recently insinuated that a 10/10 game should not exist. He elaborated on this claim somewhat by stating that “absolute zero” is the extreme polar opposite of a 10/10, perhaps perceiving the label as one only reserved for games with no flaws whatsoever (which is, as implied, impossible). This mindset is one that I feel is more on the pragmatic alignment of criticism, which finds more value in the “objective” rather than the “feeling,” where one cannot help but never see anything as a 10/10 because that would imply it is perfect, an accolade impossible to achieve. Continue reading “What Makes Something Perfect? – One of Many Personal Predicaments”