Ah yes, film adaptations of video games. These should hold up well.Continue reading “Thoughts on Mortal Kombat (1995) and Mortal Kombat: Annihilation”
Back in January of 2019 B.C. (Before COVID), I made a post chronicling my history with Mortal Kombat and how its current direction left me uninterested. Now two and a half years later, with Mortal Kombat 11 released with multiple DLC packages and a new film recently released, I’ve kind of fallen back into the Mortal Kombat vibe. Not enough to play any of the newer games, but to the point where I’m willing to give these new entries the benefit of the doubt. After all, I’m been trying to rid myself of the nostalgia goggles that have been strapped to my face for several years.
The intention of this post is simply that of revision—to update the thoughts I had previously stated and basically dab on my younger, likely more cynical self. For those who were here for the first post, welcome back! To those who weren’t, please feel free to give the link to said article above a click and get familiar with the structure of the post. This will basically be mirroring that, only with a “before and after” style of rebuttal.Continue reading “Actually, Mortal Kombat’s Direction Is Fine; I’m Just a Nostalgia-Bound Cynic”
I was made aware of this project’s existence roughly two weeks ago. Seeing a gameplay video that chronicled the entirety of the demo’s length, I was immediately sold on the premise. Metroid Prime, only on a 2D plane, worked on by fans of the franchise who hope to innovate as much as replicate. Apparently, it’s been worked on since 2004(!!!), and the fruits of their labor comes in the form of a 20-30-minute demo. It took me a little while to get around to it, but I’m really glad I did. It ended up being a very encouraging (and very rough) appetizer.Continue reading “Thoughts on Metroid Prime 2D (Demo 0.1.21.4.1A)”
This could be titled “Updated Thoughts on Metroid Prime 2: Echoes” since I have beaten this before. Though given it’s been many, many years since I’ve done so, I figure I’ll look at this from a fresh perspective. It’d benefit the game for me to do so, after all—my childhood impressions of this were less than thrilling.Continue reading “Thoughts on Metroid Prime 2: Echoes”
I have decided to bring back commentary this year. That’s what you all come here for, right?
SiIvaGunner is a parody account of noteworthy video game track uploader GilvaSunner. Multiple times a day (in infrequent periods), they will upload tracks that take the entirety or a portion of a (usually) game soundtrack and edit it in a way that makes it a joke. Should you need any examples, feel free to look at my 2017, 2018, 2019, and 2020 lists. What will be making my list will be the “highest quality” tracks, those that I can listen to unironically as music that makes me swoon, joke or not.
Please note by the big parentheses in the title of this post that this is an annual thing that occurs on this blog that shouldn’t be construed as a be-all, end-all list of the best rips to ever grace SiIvaGunner. This is just my own opinion, and if you disagree, you should make your own list, credit me with inspiring you, and tell me I’m wrong.Continue reading “Top 10 Highest Quality SiIvaGunner Rips (2021 Edition)”
“Modern” (relative term) Pokémon games and I have a bit of a rocky history. Raised and conscious in the era of Pokémania, I’ve been raised into an expectation of what a Pokémon game is and how it should play. Scrumptious RPG elements combined with catching and raising a variety of creatures used for battle and, eventually, other activities.
In the years since I became a teenager and eventually an adult, Pokémon has constantly evolved (ha) into something more and more aimed at accessibility than anything else, which I’m not totally fond of. Such disdain spurs me to continuously replay older games to suit my preferences, lonely and tedious as that has become.
Recently, I’ve begun replaying various Pokémon games in order to ascertain their quality given my current mindset, which is more tolerant of the inevitability of change. Of late, I’ve found that Pokémon Platinum is pretty great (still need to finish it to be sure) and Pokémons FireRed/LeafGreen are not as great as I once believed them to be. The latest of my revisit tour comes in the form of Pokémon SoulSilver/HeartGold, which many consider the definitive version of Pokémon‘s second generation. Do I agree? Well, the article title gives a hint, but first, some history:Continue reading “Replaying 16 Hours of Pokémon SoulSilver Just Made Me Want to Replay Pokémon Silver”
I do not enjoy speedrunning. It’s a hyper-stressful, no-holds-barred precision fest of mega-alertness that I typically don’t care to partake in. This is doubly so when the subject in question is the entirety of a game, and not just one section. It requires patience, luck, knowledge, foresight, and skill to be able to say that you can beat something quicker than anything else. I hate it. Unfortunately, Prodigal is a game I played for review recently that I fell in love with, so when developer Colorgrave announced via Twitter that they were holding a speedrunning contest—with prizes to boot—how could I say no?Continue reading “I’m Participating in an Indie Game Speedrunning Contest”
Hey! That was a nice, impromptu vacation. I have returned.Continue reading “Top 10 Favorite Games After Three Years With KeenGamer”
For a long while, I found myself doubting my capacity to enjoy Pokémon in a modern setting. Hand-holding aplenty, huge emphasis on EPIC legendary encounters and storylines, and the constant attempts at gripping nostalgia for maximum profit has made me wary of the current direction of the franchise. Even so, after playing Shield for myself, I had a good time, and have even come to terms with thinking it better than games prior (a controversial opinion I may expand on at a later date). I still adore the franchise and how it helped shape my gaming youth, and with a resurgent vitality, I began to ponder that list I made in 2016. It could use a bit of a touch-up. Continue reading “Top 10 Favorite Pokémon (2020 Redux)”
Right after the heels of reviewing Shantae and the Seven Sirens, I decided to do something that, in hindsight, I should’ve done years ago: replay Pirate’s Curse. For those unaware, Pirate’s Curse is the best Shantae game… at least, everyone says it is (including me). It had been many years since the game firmly entrenched me as a Shantae (and WayForward) fan, so what better way to celebrate Seven Sirens being “pretty good” than by going back to see if it really is the best.
Spoiler: it is. Continue reading “Shantae and the Pirate’s Curse Review”