People are crying. They were once overjoyed, blissful of the state of the upcoming Pokémon games, which would grace the Nintendo Switch for the first time in the series’s (mainline) history. Their expectations and hopes were shattered upon the announcement that they wouldn’t be able to transfer all of their pokémon from the upcoming Pokémon Home into Sword & Shield. The reason? The Galar region will not support a national dex, code for “Only a fraction of the total number of pokémon will be available in Sword & Shield.”
The outcry has been substantial. Thousands of Pokémon fans are swearing off their loyalty from the company and the upcoming game. The hashtag “#BringBackNationalDex” has become a symbol of their contempt, a unifying plea for the Pokémon Company to answer. Fans are now hostile, suspicious, and cynical of every detail on the once-beloved upcoming titles. They wish for every pokémon, not just “some.” After all, it’s about catching them all.
What a time to be a Pokémon fan. Continue reading “Expecting a National Dex With Pokémons Sword & Shield is Insane”
This is not going to be a typical post for The Visualist’s Veranda.
Over the years, I’ve become more acclimated to the world of indie games, due primarily to my experience working for KeenGamer. There’s something about the spirit of a really good indie game that makes me enjoy the video game medium even more, particularly seeing first-hand the passion and commitment needed to make something so time-consuming and daunting. Thus, I decided I wanted to make a collection of all the great indie games I’ve played in the last few years, whether for review or not, and chronicle them in a handy, link-heavy package. Because I really enjoy shilling. Continue reading “Recommended List of Indie Games #1”
Sometimes, there are things you wish to review, but the expectations set by the topic itself make it difficult to reciprocate equal treatment. There have been plenty of games in the past that I’ve come to cherish, games that showed that luscious glimmer of spirit I saw prior to experiencing it. As a reviewer, these are the things I write for, in order to experience that same enthusiasm and passion for the creative process. It can be rare, for a chap as cynical as I, to let that feeling override the mental process. You don’t think about how much something means to you after the fact—you just know. Continue reading “Iconoclasts Review”
When I was publishing every day, I was prideful in trying to varietize my posts so that one topic didn’t seem to take priority. This is no longer the case: I’m in a pretty rigid video game craze right now. Post E3, it’s only strengthened my desire to play and play some more, especially after seeing all the big companies had in store for the future. To release some of this energy, I thought I’d do a Top 10 list of the games I’m most looking forward to post-E3. Continue reading “Top 10 Games I’m Looking Forward to Post-E3 2019”
(Disclaimer: This post will continue as though one is adequately familiar with A Robot Named Fight!. For those unaware, feel free to check out my (albeit outdated) review of the game here, where I go over the basic foundation of the game.) Continue reading “Thoughts on A Robot Named Fight! (Big Wet Update)”
I have been pretty vocal about my dismay with the current direction of Pokémon. Ever since X & Y, I have gradually (but ultimately) lost the armor of passion that the franchise once gave me. The company seemed dead-set on flair and bravado with no substance. Mega evolutions and legendaries and saving the world from unspeakable evil… oh my, was it tiring and boring.
Upon the announcement of a 15-minute Direct showcasing new info on Sword & Shield, I had low expectations. I expected the chain to continue and for the series to be more about “TEH EPICZZ!¡!!” than going around and simply indulging in the simple pleasures of catching and battling. It was inevitable.
So what the hell happened? I’m actually excited for the new games. Continue reading “Thoughts on the June 5th Pokémon Sword & Shield Direct”
There are a few things I should note to not give incoming viewers who may benefit from this article the impression that I know everything:
- I am a professional video game critic by definition, though with little notoriety. I am paid to write video game reviews, but I am not from IGN, Game Informer, or any other big-name company. These tips will be from my own personal experience.
- I note indie games specifically as they are among the ones I find myself more enamored with.
And I’m more likely to acquire them, but that’s not noteworthy.
- I work for a site called KeenGamer, which has employed me for nearly two years. In that span, I have written over fifty reviews and close to seventy total articles. I won’t pretend that that makes me immensely knowledgeable, though I am experienced, nonetheless.
Continue reading “The #1 Thing That Will Get Your Indie Game Noticed (From a Professional Game Critic)”