Yugami-kun ni wa Tomodachi ga Inai – Solitude’s Strengths (and Weaknesses)

yugami-kun cover

Note: Yugami-kun ni wa Tomodachi ga Inai has not finished scanlating at the time of this writing. That in mind, note that my overall reflection of the piece’s quality may change (slightly) upon the release of the final chapters. With 79 of 81 chapters released, however, any major feelings are unlikely to change. Continue reading “Yugami-kun ni wa Tomodachi ga Inai – Solitude’s Strengths (and Weaknesses)”

A Long, Spoiler-rific Gushing of Fire Emblem: Three Houses

three houses gush post cover

90 hours. That is the amount of time I have spent on Fire Emblem: Three Houses since receiving it on July 30th. Mathematically, this would mean I have averaged (not including today) 8.2 hours per day dedicated to playing this game. It would not be hyperbole to say that this title has destroyed my motivation to indulge in other interests. Three Houses has become something of a very special experience to me, every aspect considered. What better way to come back from a near-month-long (not planned) hiatus from the Visualist’s Veranda than with a post dedicated to highlighting my thoughts on a game that has thrown me completely off my typical routine. Continue reading “A Long, Spoiler-rific Gushing of Fire Emblem: Three Houses”

The Reese Movie Ultimately Doesn’t Work as an ASMR Experience

reese the movie cover

If you peruse my Twitter, you may be familiar with my affinity with the ASMR movement. If not, I don’t blame you, because even there I don’t make much mention of it. Instead of taking the time in this post to explain what ASMR is and why it’s so damn popular with kids these days, I’ll just drop a couple videos by prominent ASMRtists explaining in their own way what it is and how it works. I’ll wait here for your return. Continue reading “The Reese Movie Ultimately Doesn’t Work as an ASMR Experience”

Iconoclasts Review

iconoclasts cover

Sometimes, there are things you wish to review, but the expectations set by the topic itself make it difficult to reciprocate equal treatment. There have been plenty of games in the past that I’ve come to cherish, games that showed that luscious glimmer of spirit I saw prior to experiencing it. As a reviewer, these are the things I write for, in order to experience that same enthusiasm and passion for the creative process. It can be rare, for a chap as cynical as I, to let that feeling override the mental process. You don’t think about how much something means to you after the fact—you just know. Continue reading “Iconoclasts Review”