Thoughts on Velocity Noodle

Before starting this, I would like to personally apologize to the creator of Velocity Noodle. I originally intended to make this into a video review, but video editing is a hefty, monumental task that, frankly, I do not have the motivation to sit through currently. Thus, I kept putting off my thoughts on the game for days, weeks—now, here it is a month to the day that it released. (I played this on release day.)

Hopefully, despite the delay, I can encourage a few lads to give this a try. Probably.

Continue reading “Thoughts on Velocity Noodle”

Twitch Streamer Shoutout: An Ode to RaeRaeSenpai

Opening up this month of shoutouts is someone particularly special to my history with Twitch. My introduction to her came through extraordinary means, resulting in a “right place at the right time” sequence of events that laid the path to my residency on the platform. A joyful exuberance of positivity and affection, each stream is a showcase of fun, coziness, and elation.

Introducing RaeRaeSenpai. (← Link to her Twitch channel.)

Continue reading “Twitch Streamer Shoutout: An Ode to RaeRaeSenpai”

Top 10 Highest Quality SiIvaGunner Rips (2020 Edition)

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This year, I decided to stick to a certain position when drafting these posts: I will provide context, then let the videos do the talking. What will my commentary provide that isn’t already obvious from the first listen of these phenomenal tracks? It’s like when reality show “stars” describe what’s happening onscreen as it’s onscreen. Yeah, we can see. Continue reading “Top 10 Highest Quality SiIvaGunner Rips (2020 Edition)”

How Much Should an NFL Player’s Character Play into Their Legacy?

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Antonio Brown has made his mark on the NFL over the course of his entire career. With 11,207 receiving yards in nine seasons, he’s proven to be one of the most dangerous receiving threats in NFL history, which is made more amazing by the fact that he was a sixth-round draft pick. Based on performance alone, should he retire tomorrow, there’s considerable argument that he could make the Hall of Fame, and that he’s the best wide receiver the Pittsburgh Steelers have had in their rich history. This makes it all the more troubling—specifically for Steelers fans—considering the present circumstances, which has Brown and the team heading into an ugly divorce. Continue reading “How Much Should an NFL Player’s Character Play into Their Legacy?”

I Don’t Watch Any Ani-tubers

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I like video games. That’s why many of my subscriptions on Youtube are to those who deal with video games. I like films. That’s why many some of my subscriptions on Youtube are to those who deal with films. I like anime. I don’t watch any ani-tubers. Wait, why is that?

Thinking about it earlier today, I found it somewhat odd that I never latched onto any particular person on Youtube who does anime-type reviews or videos. At least, I don’t now, seeing as none of my subscriptions deal with anime in any capacity other than references (or adaptations based on video games). So I thought about it a little more, while also browsing Youtube for a short while, and I’ve come to document my thoughts on why I think I’m not taken by any particular ani-tuber at large, and why I may never be. But first, a little history between me and ani-tubers. Continue reading “I Don’t Watch Any Ani-tubers”

Early Impressions: Blend S

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Three episodes in, it’s pretty bouncy.

Bouncy? In what way? Bouncy in the sense that its quality hinges upon the utilization of its core aspects; those being comedy and character interaction. Much like Working!!Blend S features a number of characters with one (or two… but usually one) distinguishable trait interacting with one another in a restaurant environment. While in Working!! the focus is more on the characters and their lives than the restaurant business itself, Blend S features a heavier focus on the fetishization of Japan’s café business. While technically a coffee shop, the establishment presented features young, attractive girls appealing to various otaku fetishes, whether it be sadism, tsundere(-ism?), or the little sister persona. Does Blend S serve to say anything about this now common practice? No. Does that really make the show bad? Also no.

What it does, however, is limit the ability of self-awareness to service said otaku fanbase. It doesn’t chastise or provoke the idea behind business establishments catering to specific “tastes,” really. It hardly does anything at all with it. This, in turn, makes it immediately “dumb” to those looking for a more involved viewing, and anyone looking forward to a more mentally-involved experience will be sorely disappointed. See, I saw the cover art, the premise, and the studio, and thought to myself, “Well, this could be fun.” Stereotypical and somewhat repetitive, yes, but little tidbits of fun, as well.

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I am one who acknowledges this series’s “dumbness” as an obvious flaw, such that despite how much fun I find the series, I will likely not grace it with a good score. Still, it is enough to say that the fun aspects of the show are appealing enough to make this not utterly unwatchable; Blend S is far more concerned with amusing the audience than anything else. To this end, it does its job well enough. I’m glad I talked myself into picking it up, as with all the mental stimulation and slowness that Shoujo Shuumatsu Ryokou provides, it serves as a pleasurable counterpart. Much more lively, colorful, and bombastic in its approach to situations. Almost like night and day.

Such fun is present most amicably through the characters’ interactions with one another. It has that same zany appeal as the aforementioned Working!! has to it, if not a lot more clichéd and sexualized. Blend S also has a fair amount of sexual fan service; nothing too prevalent, but enough to be noticeable. This applies to both revealing of skin and dressing them up/customizing their personality to appear more moe. Why even note this at all? It somewhat takes away from the individuality of the female characters, such that they’re all seen as fantastical representations of boys’ desires rather than actual women. Again, why even note this, seeing as most anime are of the same way? This lies within, aside from its dumbness, Blend S’s biggest flaw to me: its heavy indulging in catering.

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Not catering to customers, catering to horny, adolescent viewers. It just so happens that the three girls (within three episodes) are all beautiful. Just so happens that one is really into video games. Just so happens that one is a cosplay fanatic. Just so happens that they all have incredibly moe features to them. Just so happen to not be involved in any romantic relationships (within three episodes). Just so happen to run into a business that prioritizes moe features. Just so happen to have beautiful females work on ultra-ecchi doujinshi. Just so happens that one of the male workers has an insatiable yuri fetish. It just. So. Happens. Almost in the same vein as New Game!!, all of these uncanny coincidences pile up to support that the series does little to hide its titillating priorities. What series ultimately annoy me to my very core are ones so shallow and vapid.

Still, I expected no less, so why get upset about it? It’s one of those things that, when watching anime, one simply grows accustomed to. Not that that makes it any less irritating to watch, but it’s something that’s inevitable and easy to spot from far away. Aside from such, Blend S is still a fun series to bounce around to, primarily for its kooky characters and decent, although not altogether wonderful animation and design. This could certainly be someone’s best comedy of the season, or most easy-on-the-eyes anime of the season, but it’s definitely not something worthy of quality entertainment.

Entry #30: 07-Ghost (SoA 2017)

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(Recommended by 100PostsPerDay, completing the recommendation trifecta.)

Instead of ending the Summer on a long, explosive note, I’ll end it the way I feel it deserves to end: lazily, mirroring my own drive at its last junction. Unfortunately, my motivation to stick with the self-imposed rule system of this year’s festivities left me in a weakened state of misery by the end. It felt like a job—this really shouldn’t feel like a job.

With all due respect to Karandi, who may have recommended this to me with the utmost earnest, my hands are too drained to give this series, which ended up being another dull drag, a proper analysis. Instead, the next few paragraphs will only linger upon what the series has left me to ponder upon.

07-Ghost is a lot like Bungou Stray Dogs. It is also a lot like Pandora Hearts, and a number of other series with the same aura to them. Series that are, at their hearts, very serious pieces that typically revolve around fantasy plots, which occasionally employ over-the-top character quirkiness to combat the ever dark tone and feature a large cast of good-looking male characters—some of which are fairly intimate with one another. Not quite bishies, but semi-bishies—male characters with bishie-like qualities. All the aforementioned titles flirt with these characteristics, creating a vibe that feels somewhat foreign to me. It goes without saying, but these titles simply don’t interest me. That much should be obvious with my overall disinterest with both Bungou Stray Dogs and Pandora Hearts.

What isn’t necessarily set is the type of impact these series can have, as while Stray Dogs has a generally negative view in my mind, Pandora Hearts has a more positive image. 07-Ghost is of a similar vein to the latter, though admittedly in a more dull sense. Things that occur, characters that receive screentime, events that occur… all ring very familiar to others of its kind. Not to say these aren’t good on their own, it simply ends up being a little worn by this point. My interest varied between gradual interest and minimal boredom. It at least held my attention.

As such, I’m going with a safe rating. Its quality is understandable for those who wish to follow through, it’s just nothing extraordinary. Nothing I would willingly recommend, but can see why others would. If there was any true enjoyment I received from watching, it was a single scene that reminded me of a skit from The Whitest Kids U’ Know. Absolutely unintentional on their part, but it gave me a hearty laugh. That doesn’t technically count as “an anime making me laugh.”

Personal Score: C-

Critical Score: C

The rating for this title and all others can be found on MyAnimeList.

Top 10 Most Impactful Games of My Childhood [REDUX]

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A little over three years ago, I made a list of the top ten most impactful games of my childhood. Looking back on it now, some of the game I originally chose are outdated, and upon further consideration aren’t as impactful to me as some others. This re-proposal aims to more accurately cement the games that made my childhood amazing, with an updated touch (because let’s face it, the old list looks bland).

To save some time (and avoid reaffirming what’s already been established by the old list), a lot of recurring games will have the same notes attached as before, aside from perhaps some minor edits.

Continue reading “Top 10 Most Impactful Games of My Childhood [REDUX]”