In September of last year, Metroid: Samus Returns was released to the glee of Metroid fans everywhere. A remake of a game not prevalent in the minds of even diehard fans, the original Metroid II for the Game Boy is, from what I can gather, not a great game, regardless. Part of the reason for this, however, is that they tried to fit a Metroid-esque style of game, dedicated to atmosphere, (to some extent) cinematics, and fast-paced action, on an early-days handheld system that was neither powerful nor pretty. To remake this game in a day and age where handheld games are much more grandiose than they were twenty years ago, I was all for it. Convenient enough that it released a year after the infamous AM2R fan game hit the internet, but that only served to further my excitement in comparing the two games when Samus Returns inevitably landed in my lap. Continue reading “Does Metroid Fusion Need a Remake?”