Some may see the title of this article and think, “Wait, updated? When did you ever cover it?” For those unaware, I am also a writer for online gaming publication KeenGamer, which houses many, many reviews for games I’ve covered since 2017. The very first one? Metroid: Samus Returns.
Writing it a couple weeks after its initial release, I had not touched it in the years since. Given Dread is coming in the next couple months, I found it dutiful to go back to pretty much any Metroid title I could get ahold of and re-coat myself in the sweet sci-fi aesthetic that I adore so much. Samus Returns was replayed over the course of late June and early July. Now, I have some re-adjusted things to speak about when it comes to the (currently) newest title in the franchise.
Continue reading “Updated Thoughts on Metroid: Samus Returns” →
In September of last year, Metroid: Samus Returns was released to the glee of Metroid fans everywhere. A remake of a game not prevalent in the minds of even diehard fans, the original Metroid II for the Game Boy is, from what I can gather, not a great game, regardless. Part of the reason for this, however, is that they tried to fit a Metroid-esque style of game, dedicated to atmosphere, (to some extent) cinematics, and fast-paced action, on an early-days handheld system that was neither powerful nor pretty. To remake this game in a day and age where handheld games are much more grandiose than they were twenty years ago, I was all for it. Convenient enough that it released a year after the infamous AM2R fan game hit the internet, but that only served to further my excitement in comparing the two games when Samus Returns inevitably landed in my lap. Continue reading “Does Metroid Fusion Need a Remake?” →