Thoughts on Unwording (Steam Next Fest 2022 Demo)

Unlike other demos, where I’ve heard of the game in question, Unwording came as a surprise. Frostwood Interactive, also responsible for Rainswept and Forgotten Fields, announced a surprise new game, with a demo available during Steam Next Fest. Already familiar with this developer’s work, I found it appropriate to once again dive back in and see what’s in store.

Quick structure disclaimer: Given this (and all the others) is only a demo, I won’t be too in-depth with my coverage, and will only reflect on the good and the bad. No overly long personal history or filibuster. No nonsense. That said, I will provide a synopsis for the game below.

Continue reading “Thoughts on Unwording (Steam Next Fest 2022 Demo)”

The Reese Movie Ultimately Doesn’t Work as an ASMR Experience

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If you peruse my Twitter, you may be familiar with my affinity with the ASMR movement. If not, I don’t blame you, because even there I don’t make much mention of it. Instead of taking the time in this post to explain what ASMR is and why it’s so damn popular with kids these days, I’ll just drop a couple videos by prominent ASMRtists explaining in their own way what it is and how it works. I’ll wait here for your return. Continue reading “The Reese Movie Ultimately Doesn’t Work as an ASMR Experience”

Top 10 Games I’m Looking Forward to Post-E3 2019

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When I was publishing every day, I was prideful in trying to varietize my posts so that one topic didn’t seem to take priority. This is no longer the case: I’m in a pretty rigid video game craze right now. Post E3, it’s only strengthened my desire to play and play some more, especially after seeing all the big companies had in store for the future. To release some of this energy, I thought I’d do a Top 10 list of the games I’m most looking forward to post-E3. Continue reading “Top 10 Games I’m Looking Forward to Post-E3 2019”

The #1 Thing That Will Get Your Indie Game Noticed (From a Professional Game Critic)

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There are a few things I should note to not give incoming viewers who may benefit from this article the impression that I know everything:

  1. I am a professional video game critic by definition, though with little notoriety. I am paid to write video game reviews, but I am not from IGN, Game Informer, or any other big-name company. These tips will be from my own personal experience.
  2. I note indie games specifically as they are among the ones I find myself more enamored with. And I’m more likely to acquire them, but that’s not noteworthy.
  3. I work for a site called KeenGamer, which has employed me for nearly two years. In that span, I have written over fifty reviews and close to seventy total articles. I won’t pretend that that makes me immensely knowledgeable, though I am experienced, nonetheless.

Continue reading “The #1 Thing That Will Get Your Indie Game Noticed (From a Professional Game Critic)”

What Makes Something Perfect? – One of Many Personal Predicaments

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Someone I follow on Twitter recently insinuated that a 10/10 game should not exist. He elaborated on this claim somewhat by stating that “absolute zero” is the extreme polar opposite of a 10/10, perhaps perceiving the label as one only reserved for games with no flaws whatsoever (which is, as implied, impossible). This mindset is one that I feel is more on the pragmatic alignment of criticism, which finds more value in the “objective” rather than the “feeling,” where one cannot help but never see anything as a 10/10 because that would imply it is perfect, an accolade impossible to achieve. Continue reading “What Makes Something Perfect? – One of Many Personal Predicaments”