This is a bit of an impromptu post, as it’s essentially a reaction post to some reaction tweets to the conclusion of Nintendo’s latest Direct. For the minority who aren’t aware, Nintendo broadcasts livestreams of updates concerning their upcoming gaming line-up and hardware and such. These “Directs” are often done once every one or two months, and are constantly hyped up to reveal phenomenal amounts of information (such as new games in big-name franchises). Inevitably, these Directs are sure to disappoint some, and what someone said after the latest one really didn’t sit well with me. They became the inspiration for this post; should they feel proud of the effect they had on me? Probably.
Continue reading “Nintendo Directs Should Never Be Labeled as “Wastes of Time””
There are many within the football world who are hurt, shocked, appalled, or a combination of the three by the results of the recent NFC Championship Game between the Los Angeles Rams and New Orleans Saints. The outcry has gotten so intense that many theorize that the NFL will officially look into expanding replay review… or maybe not. Continue reading “NFL Coaches Should Be Allowed to Challenge Everything”
With the exception of Jim Plunkett and Earl Morrall, Nick Foles is likely the greatest back-up quarterback of all time, and I would argue the best back-up quarterback of the twenty-first century. For whatever reason, the Philadelphia Eagles of 2017 and 2018 played tremendously well when he was under center, but his natural talent and skillset as a quarterback pales in comparison to incumbent starter Carson Wentz. Because of this, Foles will probably test free agency this offseason, much to the chagrin of hundreds of thousands of Eagles fans who adore him as a hero for defeating the New England Patriots in Super Bowl LII.
And to those looking to bid for his services, I would advise taking a trip down the recent years of NFL lore. Continue reading “Nick Foles Won’t Flourish Without a Great System”
One of my earliest childhood memories, on the matter of video games, was asking my father how to “shoot ice with the blue ninja.” If the idea of a five-year-old playing a Mortal Kombat game seems morbid, take heart that the blood was permanently off and I had no knowledge of how to do fatalities. The full ramifications of the game’s selling point wouldn’t hit me until many years later. To me, it was just another fighting game with cool-looking, colorful ninja. Continue reading “Mortal Kombat’s Current Direction Has Left Me Uninterested”
In 2018, Philadelphia Eagles tight end Zach Ertz caught 116 passes from his quarterbacks, which is an NFL record for tight ends and was second among all pass-catchers in the league in that category. To go along with this, Ertz also scored eight touchdowns with 1,163 receiving yards, all of which are phenomenal for a tight end (he was third in the league compared to other tight ends in both categories). When Associated Press released their annual All-Pro selection at the end of the regular season, only two tight ends were listed: Travis Kelce and George Kittle. Both were definitely deserving (each beat the previous tight end record for receiving yards), but the absence of Ertz despite his record-setting year is, in a word, garbage. Continue reading “AP’s NFL All-Pro Ballot Should Be Expanded”
I am currently reading High Score Girl, which features a boy who likes to play video games and a girl whom he can never win against in said video games. As the story goes along, their relationship begins to grow stronger, until the coy girl begins showing signs of her romantic interest in the boy. Through their mutual interest in gaming, the two eventually bloom into a competitive, but supportive couple, where their everyday lives pass peacefully within arcades all around Japan.
I’m just joshin’ ya. I’m forty-five chapters in and the boy hardly has it registered that not one, but two girls are in love with him. Continue reading “How Dense Is Too Dense for an Anime Protagonist?”
In a post published last month almost immediately following Nintendo’s final Direct featuring Super Smash Bros. Ultimate, I detailed exactly what I was looking for in the new game’s adventure mode. To nutshell it, I wanted a heavy focus on cinematics (a la Subspace Emissary from Brawl) while also providing a varied approach to the unveiled “Spirits” mode that was implied to be a heavy factor in the World of Light trailer. I also noted that I didn’t want World of Light to simply be “running around on the map and keeping oneself busy with progression and fights against the remnants of the fallen roster.” Continue reading “World of Light Is Not What I Wanted, and I Love It”