In November of 2015, I made a discovery that would revert my adult form back to its glorious teenage years. You didn’t have to pay to play World of Warcraft, assuming you didn’t mind playing earlier builds of it. Private servers have always been pretty common, and yet it took me years after quitting retail to realize the possibility of going back to the game that I preferred. After some searching, I stumbled upon Excalibur, a private server that had been running for over five years at the time, had a decent population, and promised a near-Blizz-like coding script. It ended up being the right decision, as while my interest in it waned as time passed by, I would never leave it for good. I elaborated my thoughts in an early 2016 post. Continue reading “A Farewell Ode to Excalibur: World of Warcraft Burning Crusade Private Server”
In major parts of November and December, I played through and thoroughly enjoyed Pokémon Platinum, which was particularly surprising considering I didn’t think I liked the fourth generation of Pokémon. Upon its release roughly seven months ago, Fire Emblem: Three Houses destroyed my social life and ended up being my 2019 GOTY. Both would have a profound impact on my experience playing games from their respective franchises that came before: Fire Emblem: Awakening and Pokémon LeafGreen, both of which I had previously completed and enjoyed. Said impact, unfortunately, did not end up positive. Continue reading “Fire Emblem: Awakening, Pokémon LeafGreen, and the Unfortunate Consequence of Playing Better Games”
I cannot recall if I’ve ever described this phenomenon I have with the more trepidatious moments of a video game’s whole. Briefly, perhaps, I’ve mentioned my leniency towards these moments, but for today, I shall expand upon this topic in the hopes that it may reach you, reader, and you will be able to sympathize with my insanity. That, and it’s become a running joke in the family recently. It’s on the mind and I felt it’d be neat to share a little more of my gaming expectations. Continue reading “Frustration in Video Games Is Just Part of the Adventure”
Decided to update the cover image for these posts since the Switch is my preferred console of choice (when not reviewing games on Steam). The first post of the new year, and yet I still find myself playing older or indie games. It’s almost like I don’t like the current state of the mainstream gaming industry! Hahaha! Continue reading “My Day(s) in Gaming – January 22nd-23rd, 2020”
2020 is already shaping up to be a pretty bizarre year for me. Barely over a week in, a couple of strange coincidences have occurred that have histories spanning a long number of years that I felt would make for good writing material. This will not be the kind of post I typically write for this blog, but it’s a new decade. Why not try out some peculiar
filler prose to exercise my creative tendencies? Continue reading “Sebastian Maniscalco Shamed Me Into Washing My Feet (Then Disappeared for a Decade)”
The title is not wrong. I meant to write this a couple days back, but couldn’t. Plus, the benefit of hindsight is that I can further add to the experience with recent progress. I’ll note that as I go along. Continue reading “My Day in Gaming – July 19th, 2019”
There are a few things I should note to not give incoming viewers who may benefit from this article the impression that I know everything:
- I am a professional video game critic by definition, though with little notoriety. I am paid to write video game reviews, but I am not from IGN, Game Informer, or any other big-name company. These tips will be from my own personal experience.
- I note indie games specifically as they are among the ones I find myself more enamored with.
And I’m more likely to acquire them, but that’s not noteworthy.
- I work for a site called KeenGamer, which has employed me for nearly two years. In that span, I have written over fifty reviews and close to seventy total articles. I won’t pretend that that makes me immensely knowledgeable, though I am experienced, nonetheless.
Continue reading “The #1 Thing That Will Get Your Indie Game Noticed (From a Professional Game Critic)”