Updated Thoughts on Prodigal

I should specify that the “Updated” in the title is due to already having a Prodigal review published on another website. This post will cover all that the linked review did not, which includes content added since the game’s release in late 2020.

Let me also specify that my thoughts / opinions on this title are not influenced by my good standing with the team behind it. My goal is to be as objective as possible, regardless of whether or not I have an NPC modeled after me in-game.

Now, some close to me are already aware that I enjoy Prodigal quite a bit. It was my Game of the Year in 2020 and is currently my fourth-most played game on Steam in terms of total playtime. Discovered by complete chance, the impact it’s had on my life is a rarity that I try not to take for granted. Games that fit your preferences almost effortlessly well do not come along often.

Quite a bit of content has been added since my initial review—which, until this past week, I had never gotten around to playing. Extended story elements, lots of postgame content, and menacingly difficult challenges make up most of what’s now on offer. At this point, Prodigal feels truly complete. Did it carve out a fate worth diving into?

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I’m Participating in an Indie Game Speedrunning Contest

I do not enjoy speedrunning. It’s a hyper-stressful, no-holds-barred precision fest of mega-alertness that I typically don’t care to partake in. This is doubly so when the subject in question is the entirety of a game, and not just one section. It requires patience, luck, knowledge, foresight, and skill to be able to say that you can beat something quicker than anything else. I hate it. Unfortunately, Prodigal is a game I played for review recently that I fell in love with, so when developer Colorgrave announced via Twitter that they were holding a speedrunning contest—with prizes to boot—how could I say no?

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