Thoughts on Super Metroid

In case it was not apparent enough by the five Metroid-related posts since April and the multiple statements of Metroid being my favorite game franchise ever, Metroid is my favorite game franchise ever. Despite this, there always remained a sort of lingering absurdity with this claim. Prior to the other night, I had never finished what many consider the series’ magnum opus: Super Metroid.

Note the “finished” wording in the prior sentence. Prior to recently, I had actually attempted to play through the game via emulator with an off-brand SNES controller. The controls were floaty and occasionally unresponsive, and I could never get the hang of the game’s expectations. Such events soiled the initial impressions I got from it—not being able to defeat Phantoon didn’t help matters, either.

Hot off the heels of Dread, my desire to play through not just Super, but pretty much every Metroid title ever (including the pinball game; would not recommend) has skyrocketed to levels unlike anything felt in my adult life. Thus, on a whim, I booted up the subject of today’s post on the Switch Online SNES library and just went to work. It was here I learned that my first go at the fan-proclaimed masterpiece detracted me from something appropriately beloved.

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