World of Light Is Not What I Wanted, and I Love It

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In a post published last month almost immediately following Nintendo’s final Direct featuring Super Smash Bros. Ultimate, I detailed exactly what I was looking for in the new game’s adventure mode. To nutshell it, I wanted a heavy focus on cinematics (a la Subspace Emissary from Brawl) while also providing a varied approach to the unveiled “Spirits” mode that was implied to be a heavy factor in the World of Light trailer. I also noted that I didn’t want World of Light to simply be “running around on the map and keeping oneself busy with progression and fights against the remnants of the fallen roster.” Continue reading “World of Light Is Not What I Wanted, and I Love It”

My Expectations for Super Smash Bros. Ultimate After Its Final Nintendo Direct

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When the trailer for this game revealed itself for the first time, I was intrigued. When more detail was provided at E3, I was genuinely hyped. The Nintendo Direct that followed (revealing King K. Rool/Simon Belmont) made me hyped even further than I could imagine. All was pointing up for the series in my mind, which was something I wasn’t used to after the eventual apathy I had gained for the series following my “creative differences” with Smash 4. All that had yet to be revealed, which would ultimately seal the fate of the game for me was whether or not it would have a dedicated solo campaign, a la Adventure Mode or something similar. With the Nintendo Direct that occurred today, the last one to feature Ultimate specifically, we got an answer. Continue reading “My Expectations for Super Smash Bros. Ultimate After Its Final Nintendo Direct”