Goku in Smash Bros. No Longer Seems so Far-Fetched

goku in smash cover
Made by Coldblast

Goku will never make it into Super Smash Bros. That’s what I always told myself around the time Super Smash Bros. Brawl came out and the pleas from Dragon Ball Z fans became relevant upon the addition of Snake as a guest character. Why the hell would they add Goku? He’s not even a video game character. On top of that, Super Smash Bros. is a celebration of Nintendo characters. Snake is only a one-time guest. You stupid idiots. Goku will never be in the game. Ever. Ever.

Fast forward ten-plus years. Super Smash Bros. Ultimate has opened the floodgates to inviting a seemingly endless list of participants through their DLC additions. Their most recent addition is Joker from Persona 5, who became playable two days ago. Joker from Persona 5? Well… that’s interesting. Continue reading “Goku in Smash Bros. No Longer Seems so Far-Fetched”

World of Light Is Not What I Wanted, and I Love It

world of light 1

In a post published last month almost immediately following Nintendo’s final Direct featuring Super Smash Bros. Ultimate, I detailed exactly what I was looking for in the new game’s adventure mode. To nutshell it, I wanted a heavy focus on cinematics (a la Subspace Emissary from Brawl) while also providing a varied approach to the unveiled “Spirits” mode that was implied to be a heavy factor in the World of Light trailer. I also noted that I didn’t want World of Light to simply be “running around on the map and keeping oneself busy with progression and fights against the remnants of the fallen roster.” Continue reading “World of Light Is Not What I Wanted, and I Love It”

My Expectations for Super Smash Bros. Ultimate After Its Final Nintendo Direct

smash bros ultimate 1

When the trailer for this game revealed itself for the first time, I was intrigued. When more detail was provided at E3, I was genuinely hyped. The Nintendo Direct that followed (revealing King K. Rool/Simon Belmont) made me hyped even further than I could imagine. All was pointing up for the series in my mind, which was something I wasn’t used to after the eventual apathy I had gained for the series following my “creative differences” with Smash 4. All that had yet to be revealed, which would ultimately seal the fate of the game for me was whether or not it would have a dedicated solo campaign, a la Adventure Mode or something similar. With the Nintendo Direct that occurred today, the last one to feature Ultimate specifically, we got an answer. Continue reading “My Expectations for Super Smash Bros. Ultimate After Its Final Nintendo Direct”

K.O. Course! Why Mario Golf Is Superior to Super Smash Bros.


The inspiration for this article came upon replaying Mario Golf for the first time since I was about seven or so. My love for the game even went so far that I dedicated a homework assignment to one of the game modes present within it. My inherent love for golf games was directly inspired by it, which translated into my continued love for the game so many years later. The essence of “classic games” is that no matter the era, one can have great fun playing them. Mario Golf is a classic in my eyes, while another, more popular franchise seems to be the case for everyone else.

I took it upon myself to replay Super Smash Bros. as well, going from beginning to end in both games, unlocking everything I possibly could before moving on. By the end of each game’s “end,” it was clear to me what the superior title was, but I seem to be in the minority based on user score comparisons. As shown by Metacritic and Gamefaqs, the user score for Super Smash Bros. is much higher than that of Mario Golf (Though I acknowledge not many users rated Mario Golf on Metacritic). However, critic consensus agrees that Mario Golf is the better title. I suppose my critical aspirations would fit well enough, huh?


Not without reason, of course, would I make a claim that one game is clearly better than another. I’ve observed a number of different things, both objectively and subjectively relative to people’s expectations of fun, that give an edge to Mario Golf. Some of these things are directly correlated to my own biases, as is typical for any reviewer, but I’ve tried to limit the amount of ego-inflated elitism that one might expect from a comparison piece such as this one. Disclaimers aside, my reasons for why Mario Golf has a noticeable handicap over Super Smash Bros.

1. There’s More to Do!

In Super Smash Bros., one has the option to play in Training, Classic, Bonus Stages 1 & 2, and Vs. Mode. One could also argue that they could check out the character profiles in the Options menu, but that’ll take little out of the player’s time overall. When replaying Smash Bros., I played the game in two sittings—both spanning within an hour’s time—before I unlocked every character. After that, I felt no motivation to continue playing, as the only other mode worth playing was Vs. Mode, and that’s a lot more fun with other people. It says a lot about a game when after two hours, there’s little more for the player to do. It takes a huge risk, relying on the gameplay alone to keep the player enticed enough to keep playing after every goal’s been checked off the list. In this case, it isn’t quite enough.

In Mario Golf, one can play Tournament, Training, Ring Shot, Get Character, Speed Golf, Mini-Golf, and a number of Multiplayer modes. Not only does it have three more modes than Smash Bros., but each mode takes longer to complete than its competition. By the end of a sitting in Mario Golf, a few hours can go by without a second thought, so long as you haven’t rage-quit before that. When normal golf gets too stale, one can participate in Mini-golf, where putting is the only factor and the courses are giant numbers. This was the mode I felt inclined to write about in my schoolwork. It’s also, ironically, become my least favorite mode in the entire game.


A common struggle now a days with games is money spent vs. length one can get out of a game. With these two, Mario Golf is the clear winner in long-term replayability. Unlocking everything takes anywhere from twenty to thirty hours, while Smash Bros. has everything behind a thin layer of a few hours.

2. It’s More Challenging!

I’m not saying Smash Bros. isn’t hard, as that is far from the truth, but taking into consideration the work it takes to unlock everything, it’s a breeze compared to Mario Golf. The most Smash Bros. requires the player to do to unlock things is simply play the game. Unlocking Ness is probably the hardest challenge, as the player has to go through Normal difficulty in Classic Mode with three lives and beat it without continuing (Which I did on my first try).

Unlocking Bowser in Mario Golf took me umpteen tries, with the winning round requiring me to land four Eagles in eighteen holes in order to beat him by a single stroke. There’s no adjusting the difficulty in the Options menu, either. You’re going to have to play the game of your life to survive and it’s all meticulous planning and taking advantage of the weather conditions. It can be frustrating, for sure, but once you beat it, your sense of accomplishment rises like a four-ton weight being lifted off your foot. I’ll say this, though: the final course is nothing short of bullshit. So many rough patches and bunkers placed throughout each hole that screwing up is a likely scenario no matter how careful your shot is.


There’s a point where a game can be too frustrating to call it “competitively challenging,” and Mario Golf passes this to some degree in later portions. However, Smash Bros. doesn’t feel all that challenging at all, especially what it requires to unlock everything needed to be unlocked. Without that challenge, games can feel like a monotonous drag that ultimately serves as a waste of time, with limited fun.

3. It Requires More Precise Player Input!

This is probably the most subjective point, as one could argue that what I’m about to explain is more characteristic of what’s more enjoyable to some than others. Super Smash Bros. isn’t simply a button-masher with results being better suited for those who blend the controller for a minute or two. Still, as a fighting game, one can take advantage of one or two moves to desecrate the competition without a second thought. It feels almost like hammering a single button over and over again in order to win. Again, not usually the case, but it tends to happen more than one might expect.

One could also argue that Mario Golf is simply golf, so its controls don’t have to be so varied, to which I can agree. Even so, to have the buttons be so limited, yet so indicative of the outcome of the match feels so much more controlled than otherwise. I enjoy not having to worry about all sorts of different button maneuvers and outdated tactics improved by sequels when I could just have a near-mastered limit of control available upon my own accord. Only drawback to this is that it becomes hard to top in following sequels. In any case, my love of tight controls in video games shines through brightly here.


I could make other arguments, but they’re more nitpicks about Smash Bros. than anything worth making a valid, objective argument about. With my own interpretation in mind, why is it that Super Smash Bros. is so much more beloved? I’d argue a few different things, such as “Mario Golf is just golf” and “Super Smash Bros. has a larger cast of Nintendo characters from all sorts of titles.” Fighting games in general are far more popular than golf games, and people are more accustomed to playing them, since golf is a game with more of a narrowed demographic. Does this mean we’re all a bunch of violence-loving savages?! A post for another day. And who doesn’t love crossovers? If The Avengers is any indication, people go gaga over characters within the same universe interacting with one another.

Nostalgia is also a very likely candidate in deeming the popularity of one title to another. I grew up more with Super Smash Bros. than Mario Golf, but I’m able to distinguish the quality between them with a clear head. In the end, Mario Golf has given me a lot more trial and error, frustration, and tear-inducing joy than Super Smash Bros did, and the feeling of enjoyment really isn’t that close. There’s more to do, more to endure, and more to strategize for. It’s just golf, yes, but it has that Nintendo charm and polish that gives it more appeal than others within the same genre. That appeal trumps even others on the same system.

What is your input on the matter? Is Super Smash Bros. the better game? Or is Mario Golf an underappreciated spectacle as I’ve tried arguing for? Feel free to leave a comment, and I appreciate everyone for taking the time to read! Have a safe and happy Thanksgiving!

The ratings for these titles and more can be found on MyVideoGameList.