Day Thirteen: Seitokai Yakuindomo Movie (MotM 2018)

seitokai yakuindomo movie

I could write a lot about this film, but that would mean re-treading the same ground as every other adaptation of the Seitokai Yakuindomo manga ever, because it’s so little different that I may as well copy-paste various observations from old posts. (more…)

Day Eight: Mad Max: Fury Road (MotM 2018)

mad max fr

Real life got a little ahead of me. This one will have to be quick.

Mad Max: Fury Road is one of the best films I’ve seen to date. The characters, the sets, the chaotic energy of the camera and the entire energy of the film is a sweet breath of fresh air. Not only does it make itself known through great visuals, but the weight of the characters decisions and motivations make for something impactful by the very end. Acting was phenomenal by all and it is, by far, one of the most thrilling films I’ve seen in my entire life. Dunkirk wishes it could be this intense. (more…)

Early Impressions: URAHARA [Dropped]


(This series has since been dropped. There will be no entry for it for the foreseeable future.)

Three episodes in, it ended up not meaning anything.

With this gone, I am now down to only one seasonal anime to view on a weekly basis. If anyone has something to recommend that is not complete garbage, please feel free.

With the first episode of URAHARA, I was charmed by its attempts at appearing somewhat off. I had anticipated that it would take this incredibly avant-garde color palette and premise to places that would end up being intriguing to dissect. Through three episodes, I saw no signs of anything of the sort, so as my patience continued to wane, as did my interest in continuing along with the series. Truth be told, I didn’t even watch three whole episodes, only two and about twelve minutes of the third, only to skim through the rest to see if I would miss anything. I wouldn’t.

Three girls are within their own world of Harajuku (I believe it was called) when aliens come out of nowhere and start taking various artifacts of human culture to have for themselves. A talking shrimp puff that doubles as a scarf for a mysterious little girl explains that the aliens cannot think creatively for themselves, so they steal landmarks of creativity from other planets to compensate for it. The three girls are given powers (I genuinely cannot remember how or why) that allow them to combat these thieving aliens and the rest, well, kinda plays out like a villain of the week, Saturday-morning cartoon. All the clichés are present with none of the charm from the characters or consequences of the plot at hand.


Skipping ahead from my normal structure, art is something that made me both stay at first and leave at the end. It’s very simplistic design, with a lot of rough-around-the-edges style of animation that made it seem incredibly amateurish. Once again, I was suspicious as to whether the series was doing this purposely as a form of parody or satire, which made me question the style they presented (lots of girly, light colors). With no evidence of anything of the sort, I can say with almost certainty that the animation is simply atrocious and the studio behind it takes numerous shortcuts that reek of low budgeting and laziness. Hell, characters don’t even have the same succinctness to their jawlines scene-after-scene.

There are some things I could say about the story of URAHARA, but there’s a deterrent to my further elaboration: what story? Aliens rob Earth of their culture, then a giant bubble surrounds a certain portion of the girls’ town and then… they do stuff. They do normal girl things and hardly worry about it. They talk to each other and develop their friendship. And at the end of each episode, an alien conveniently swoops in and starts shit, only to be defeated without much effort. That’s about as much as I can remember articulate. Simply put, it’s pretty dull, with only the expectation that better things are yet to come leading me along with this nonsensical production.


It would at least be tolerable if the characters weren’t cardboard cutouts of… anything, really. There is so little differentiation between these three girls that it barely matters what any of them do. One is a blunt, yet shy fashionista (who I liked at first). Another is a soft-spoken and absent-minded accumulation of girliness. And the last, I guess she’s the “main” one, is the main character. Any veterans of the industry can immediately fill in the blanks with only “the main one” as context, sadly. Altruistic, you before me, normal in almost every regard, nothing stands out except their “chosen one” background. These three have little expression to them, nor do they have a lot of intriguing chemistry. Chemistry they have, but it’s nothing one hasn’t seen before. Almost akin to the chemistry one sees between background characters that’s never elaborated on.

I thought I’d picked a sleeper when the synopsis of this anime popped out at me. The burst of color, absurdist premise, and the hunch in my brain made it seem ripe with potential; for the first episode, I still believed it to be there. Time has gone by and nothing has shown for it. It’s dull and empty. Unbelievable that a plot this strange and an environment so colorful and bouncy can be this boring. I almost want to make my own URAHARA and fill it with strange symbolic gobbledygook parodying Sailor Moon and Cardcaptor Sakura, while also establishing a point of emphasis on the way girls with superpowers in anime are expected to behave in the eyes of the general public. Oh, what could be with enough work.

Traveling Thoughts on Paper Mario: The Thousand-Year Door (Chapter 8)


And so we come to the point in the game where the fun and games are over. The story becomes remarkably grim and not a lot is given to the player in terms of what to expect. It’s time to incorporate the title of the game into the game itself; Mario and co. will now step through the Thousand-Year Door.

It goes without saying that after the events of the seventh chapter, Mario and co. have collected all of the Crystal Stars available. The only issue is how to get back to the surface. Running along the halls of the X-Naut Fortress, the player now has access to TEC’s room, where Mario can speak with the weakened supercomputer. With his, ahem, dying words, he tells Mario to give Princess Peach his regards as he activates the self-destruct sequence to send the base sky-hi—er… space-high? Worry not, there’s no race against time as TEC gives Mario all the time necessary to travel to a teleporter in an isolated room in the lower-region of the base. The player is transported to a building in Rogueport’s sewers, where leaving the building will trigger a meeting with Professor Frankly, who explains that he saw a suspicious figure go through the Thousand-Year Door with Princess Peach. With this new development, Mario is forced to open the Door himself and rescue Peach before anything happens to her.

If you’re asking yourself how the Thousand-Year Door can open without the Crystal Stars, you’re a smart student and deserve an A. More on that later.

Going through the Door will reveal a nicely-decorated opening room, complete with shades of purple and gold to provoke a sense of uneasiness and regality. I’ll be honest: going through the Door for the first time, I thought I would step into the pits of Hell or something. Instead, I’m treated to a slightly spooky grand gala of a fortress. Make no mistake, the Palace of Shadow, as it is referred to, is no hotel stay. Of every area in the game, this area gives the player ample opportunity to use everything they’ve learned prior into a collection of different puzzles, challenges, and meager annoyances. On top of that, different styles of enemies already encountered. Ain’t that a peach?

As frustrating as I make it sound, this area is actually the most fun I’ve had throughout the game. It can be frustrating, absolutely, but nothing along the lines of brutal difficulty that games from the NES era are known for. The challenge in this particular area is in terms of patience and trial and error. There are a lot of instances and obstacles that have subtle hints as to what to do with them—whether familiar or not—that the Palace of Shadow use to hinder the progress of the player. These include a (long) memory game, multiple instances of using your cursed abilities, and a tower full of vague puzzles. The volume of things to do in each room compared to areas in prior chapters increases exponentially, giving more of a bang for your buck in terms of interactivity. Personally, I’m just glad there aren’t a million fetch quests.


What there are a million of, though, are bosses. And by a million, I mean five. Five bosses in the span of one chapter. You fight Gloomtail, the brother of Hooktail and the Shadow Queen’s personal pet. The Shadow Sirens (with the inclusion of Doopliss). Grodus, leader of the X-Nauts. Bowser and Kammy Koopa. And finally, the Shadow Queen herself. If you took it upon yourself to grind a little as the game went on, these bosses shouldn’t be much of a problem, with the exception of the Shadow Queen. However, you fight Bowser and Kammy immediately after Grodus, so that’s a minor inconvenience. Among the five (eight if you count every character), the least difficult is probably the Shadow Sirens, as the room you face them in has a HP/FP restorer and a Save Block, so one can ready themselves should they be expecting it (Or maybe not). Gloomtail is triggered upon entering a single room with little indication that he’s there, while the game gives every indication to show that Grodus/Bowser and the Shadow Queen are within a room’s notice. Pro tip: bring a lot of restoring items and spam a lot of Special Moves.

Aesthetically, the Palace of Shadow is pretty. Pretty forgettable. It’s the token “dark fortress” of any standard royal-like final boss. It doesn’t give a whole lot in terms of what any of the areas really mean for the palace as a whole, serving simply as a challenging gateway for Mario to tread through. I sometimes ponder whether the Queen goes into these rooms and wonders why there are switches to floating cubes in the corner. It’s dark, it’s deserted (aside from enemies), and it’s spooky, with a regal flair. The track that accompanies it isn’t much better. I can applaud a high-paced, stylized remix of various Super Mario classics into an ominous foray of noise, but it doesn’t really do much for me. Two versions of the track appear throughout the palace, but neither give me that sense of dread that the area probably does with its mosaic of testing grounds.

There is but one area within the palace I can applaud: the area mentioned briefly above with the tower of vague puzzles. Outside the tower is a peaceful, serene area with water streaming along the outsides and a park-like center with a variety of different structures and busts. There is no music accompanying this room, giving a sense that the area is a place of rest and relaxation, where those within can think peacefully and relieve themselves of their troubles. The color is very stark compared to the rest of the area; different shades of gray and light blue bombard the area with its presence, with a brown wall in the background implicating the depth of the palace. It is an area like this, inside a harrowing place like the Palace of Shadows, that makes its inclusion so mysterious and intriguing. The tower itself is even more mysterious. So mysterious that its entire purpose seems to be incredibly abrupt. Even so, the tower is probably spookier than the entirety of the palace. The accompanying track is like a soft whisper to the ear, with different noises popping up in wisp-like trances to throw off the rhythm and create a new one altogether. A pale blue waits upon each wall within the tower, with eerie hints guiding Mario through a variety of puzzles that reward him with pieces to progress him forward. It’s genuinely awe-strucking, in a weird sort of way.


The fight with Gloomtail is a coincidence, but the Shadow Sirens reveal that the Professor Frankly Mario had talked to was Doopliss in disguise, tricking Mario into opening the Thousand-Year Door for them so that they could get inside. Good on you for paying attention, Mario. Encountering Grodus reveals that while initially he wanted Mario gone after the first Crystal Star, over time he began to let Mario do his dirty work for him, collecting all the Crystal Stars so that he wouldn’t have to waste the resources to do so himself. This is kind of half-assed, but hey, we need more plot twists. Bowser’s appearance is a joke, instigated by his antics in his side-quests throughout the game. Because of his intrusion, Grodus is able to sneak off with Princess Peach into the Shadow Queen’s… resting room, probably? It serves as her resting place and there are a lot of candles surrounding it. It is here where the game goes full RPG.

Ready for a shit-ton of explanation? No? Then why are you still reading this? Grodus’s ultimate plan was to use Princess Peach as a vessel for the Shadow Queen to be revived in a physical form. Grodus assumed the Shadow Queen would be so thankful for this that she’d be willing to serve him. He was wrong, of course, and the moment Grodus tries to order her around, the Shadow Queen “kills” him. (He doesn’t actually die because E rating.) It is then revealed that Beldam, the eldest sister and leader of the Shadow Sirens, was the one who started everyone on the wild goose chase for the Crystal Stars, telling Grodus about their power and even being the one to sell the map to Princess Peach at the start of the game. With all this talking out of the way, the Shadow Queen imprints herself onto Princess Peach and turns her into this blackened, evil form of herself, where the Shadow Queen has complete control. Once this happens, a (long) cutscene shows the world around Rogueport being shrouded in darkness, with the denizens looking on in confusion. Afterwards, the Shadow Queen offers a job to Mario to serve as her underling. Fun fact: the player can say yes, which triggers a game over screen. With the obvious answer being no, the final fight commences.

The player is not supposed to win in this segment of the battle, so all you’re required to do is damage her all you can and not die. During the battle, she turns back to her original form, which makes her immune to all of Mario’s attacks. Assuming the player doesn’t die, this drags on for some amount of turns when another (long) cutscene occurs. It shows Mario on the edge of defeat, WHEN SUDDENLY! The Crystal Stars start glowing and sparkling! They spin around Mario and shoot to the respective locations where Mario found them! The friends Mario made along the way speak into the Crystal Stars and give encouragement to Mario and co. in their greatest battle yet! The power! THE POWER OF EMOTIONS PREVAIL!!! This development causes the Shadow Queen to lose control of Princess Peach but for a moment, where she wishes Mario to take the last of her “power” so that he may be able to defeat the Shadow Queen once and for all! Completely rejuvenated by her last wish, Mario is riled up and ready to rumble—the power of friendship on his side!

Kill me.


Mario can now damage the Shadow Queen, but believe me, this bitch is one tough nut to crack. One will likely be using quite a few healing items and maybe a few Life Shrooms in order to finish the battle. It took me quite a while of fulfilling my FP and SP to be able to get her health down at a consistent rate. Her attacks are relatively hard to avoid and can do a lot of damage. She can even poison you, confuse you, or absorb your health, which makes the battle all the more tedious. Pro tip: General Bobbery’s Bob-ombast move is a wonderful way to shoo away the Queen’s hands prior to her attacks. Just be sure to have a lot of FP generators with you.

Once the Shadow Queen has been defeated, she screams and cries “impossible,” like all of them do. She’s whisked away back into her tomb where she will stay forever(?). Princess Peach regains consciousness and the Shadow Sirens run away. Mario and co. leave the palace and a bright and sunny day awaits them outside. They say their farewells to the partners that accompanied them and the friends that they made as they sail back to the Mushroom Kingdom, where everything is normal once again. The player even gets a letter from Goombella telling them what everyone’s been up to after they’ve left. But that’s a post for another blogger. The game is done as far as I’m concerned.

Chapter Eight is the big finale, the granddaddy of them all. Aside from the incredibly cheesy ending sequences, the chapter is a fairly good one. Lots to do, a load of fun challenges (accompanied by a few annoying ones) and the story takes a few too many twists to be ignored. It’s a good way to send out the game with a lot of positive impressions, though one would likely believe this more from an emotional standpoint. It does what it must and more, providing good closure for everyone who cared for it. What else could one ask for?

I have one more post to document on this game (it’s not the Pit of 100 Trials) before doing the full review, then I’ll move on to my next subject for Traveling Thoughts soon after. Thanks for reading up until now and for those who continue to read over yonder!

(All gameplay screenshots courtesy of NamiNami.)

NFL Pick ‘Ems (Week Seven; 2015)

[Buffalo vs. Jacksonville] (London game)

Buffalo’s been struggling recently. If not their defense against powerful offenses (such as last week against Cincinnati), it’s their offense against mediocre defenses. Their starting quarterback, one starting receiver, and one starting defensive tackle are all out. They have to be pretty thankful that they’re facing a team like Jacksonville in London instead of, say, Green Bay. Maybe a win this week will get their heads back on straight.

But I won’t completely disregard Jacksonville. Despite the fact that they have let me down considerably all season, they’ve had some close games against superior teams. Namely Indianapolis at home with Hasselbeck at quarterback and Carolina, but nevertheless. I don’t think they’ll get blown out, but I certainly don’t think they’ll win. Blake Bortles may have a lot of passing yards and touchdowns this season, but a lot of those are in garbage time, trying to catch up with his opponent’s two-score lead.

I like E.J. Manuel. I like his chances against Jacksonville’s defense. I think he’ll pull through. To be frank, though, if Buffalo loses here, it might be worse than Miami’s loss against New York in the same stadium a few weeks prior.

Winner: Buffalo

[Cleveland @ St. Louis]

This is a tough cookie. Cleveland has been very good offensively lately, even against good defenses. St. Louis is coming off a bye-week and Todd Gurley has shown to be very talented player. Not to mention, Cleveland has given up quite a few rushing yards in the last few weeks. St. Louis has very few weapons on offense to pass to. Tavon Austin may have a big game… rushing and returning.

Both teams are missing a few key players. Cleveland is without Joe Haden. St. Louis is without Chris Long. Both of these players, while good, are one of many good players at their position for their teams. Their respective defenses probably won’t falter without them. Josh McCown actually had one of his worst games of the 2013 season against St. Louis. Will it repeat? Probably not. He’ll probably have a similar performance as he did against Denver last week.

The only thing is: it’s St. Louis. I have no idea if they’ll be really good or really bad. They have little talent on offense, with great talent on defense. Sometimes their offense creates fireworks; sometimes their defense allows fireworks. They’re grossly inconsistent. I can’t really trust any pick I make in regards to this team, but I’ll definitely try.

Winner: Cleveland

[Minnesota @ Detroit]

Detroit got its first win of the season last week. Good for them! Now they get to face a defense that is actually considered “good.” If they call the same aggressive plays as they did last week, they may make this a high-scoring game, which is actually what they need to do. Detroit’s defense has been struggling against the pass, but is fairly good against the run. Teddy Bridgewater doesn’t play well when Adrian Peterson doesn’t play well. But with Detroit’s pass defense thus far, maybe he’ll turn it around. Who knows?

Matt Stafford and his offense should not be having as bad a season offensively with all of their weapons. Calvin Johnson, Golden Tate, Ameer Abdullah, and Theo Riddick. He has plenty to throw to, but the play-calling seems to favor quick releases and possession plays. Gotta say, that may work better if they had any threat of a run game or a good offensive line, neither of which Detroit has.

Detroit got the better of Chicago last week in a game that was supposedly very badly officiated. Assuming the referees aren’t clamoring for a Detroit victory, I think Minnesota’s defense will keep the game close if necessary. Regardless, Bridgewater will probably have a decent game against them. I kinda miss seeing Kyle Rudolph, too. I’d like to see him have a giant game.

Winner: Minnesota

[Houston @ Miami]

They ain’t no Jacksonville anymore.

Houston had one of the most one-sided games of the season against Jacksonville last week. Brian Hoyer looked like Tom Brady against the weakling Jacksonville squad. But Miami had a similar result against another AFC South team last week. They’re looking like a team that many had expected them to be since the beginning of the season.

Miami finally had a running game last week. They’ll need that against Houston as their passing defense is (or was last week) okay. Ryan Tannehill, despite leading his team to 31 points, threw two interceptions, which is worrying, to say the least. His completion percentage was pretty good, though. But he wasn’t the star of their win last week. The star was Cameron Wake, who had 4 sacks against Tennessee’s lowly offensive line. While I don’t think he’ll have the same results against Houston, I think he, Suh, and Vernon will all have good days. Miami’s defense looks to be spirited after a lopsided win.

After what happened with Miami last week, I don’t think this game will even be close. I shouldn’t assume that, however, as it’s proven me an idiot before (especially last week). I still believe Miami is too good of a team to be losing to a struggling Houston. It’ll probably be another AFC South beatdown.

Winner: Miami

[New Orleans @ Indianapolis]

Drew Brees beat an undefeated team that didn’t take their crazy pill last week. As much as Indianapolis has been struggling lately, I think they’ve somewhat recovered from their offensive flushing last week after a good showing against New England (in the first half). Not to mention, New Orleans is on the road. They kinda suck on the road.

Andrew Luck didn’t turn the ball over last week. That’s good news for someone who had turned the ball over about 10 times through 3 starts. He seems to have found his footing again, but still can’t seem to stop forcing in balls when he’s behind on the scoreboard. At least his offensive line has played better since switching guys around. That may not be as impressive, knowing they were almost complete shit before that.

New Orleans could win this game. Of course, any team could win any game. But I think Indianapolis will bounce back and start winning again. They have to, right? Andrew Luck’s back, the offensive line is better, Frank Gore’s playing hard. I don’t see how Indianapolis’s offensive struggles will continue, especially against New Orleans of all teams. Right? Right?

Winner: Indianapolis

[Pittsburgh @ Kansas City]

Landry Jones is starting for the first time in his career! He only had to wait for what seems like 6 years or so. (Actual number is 2.4.) He played magnificently in relief of Mike Vick, who looked… defeated last week against Arizona’s rough defense. Though, I’ve seen this scenario before. A back-up’s back-up comes in a plays well in relief, but once he actually starts, he ends up being less than people expect. It happens. I don’t expect Landry Jones to play the way he did last week, but we’ll see what happens.

Kansas City’s defense is pretty good, too. Maybe not as good as Arizona’s, but they definitely have some very good players. They’ve allowed less than 20 points in the last 2 weeks. Neither of the last two games were a win, however, as Kansas City’s offense is very, very bad. No Jamaal Charles. No arm for Alex Smith. No weapons outside of Jeremy Maclin and Travis Kelce. It’s amazing how little Kansas City’s defense has given up with how inept their offense is. It’s kinda sad.

Kansas City’s offense is the deciding factor in this game. If they can get something going, their defense could hold Jones and co. in check. However, with all the weapons Pittsburgh has on its offense (Brown, Bryant, Bell, Miller), I feel they have a much better chance at putting up points than their opponent, even with a 3rd-string quarterback in his first career start. Pittsburgh’s offensive line may be crumbling, but Kansas City’s has already fallen. It should be a very sack-happy game, assuming Andy Reid doesn’t call screens every other play.

Winner: Piitsburgh

[New York (Jets) @ New England]

Ohhhhh. This should be a fun game. Shame I won’t see it.

With everything considered, with New York’s good defense and New England’s great offense, I expect a tough, close, physical game. However, I fully believe that New England is the best team in the league. The kicker? They’re at home. If they’re going to lose this season, it won’t be at home. I highly doubt New York will beat them on their own turf, but I’m sure they’ll give them a run for their money. Here’s to FitzMagic pulling off the 0.1% upset!

(I love this video far too much.)

Winner: New England

[Tampa Bay @ Washington]

Another tricky match-up. Interesting.

Kirk Cousins has been playing like a back-up quarterback the last few weeks. However, in those games, he never had any running game, either. I think this should change against Tampa Bay. Their defense isn’t, well, great. I also think this is the week that Washington bounces back, especially when their defense allows them chance after chance to get as many points or throw as many interceptions as possible. I really don’t believe in Tampa Bay’s offense.

It’s a real shame, too. Tampa Bay’s offense, if not for their alright offensive line, has some good players. Mike Evans, Doug Martin (sometimes), Vincent Jackson, and what-not. I’m not saying they should be putting up 30 points a game or anything, but I don’t think the connection is there with Jameis Winston. He’ll have to improve his play considerably if I want to take his team seriously. The game against Jacksonville didn’t help much: he threw the ball less than 20 times. I’d like to see him with something on the line. Against New Orleans was impressive, but, eh, it’s New Orleans.

But wouldn’t it be funny if Washington lost this game by 3 scores and head coach Jay Gruden decided it was time to go to Colt McCoy, only to lose the next three games, so he goes to RG3 and loses every other game of the season? That’d be hilarious. That could never happen.

Winner: Washington

[Atlanta @ Tennessee]

Atlanta, you had a tough loss against New Orleans last week. You fucked up considerably and let yourself be trampled on by a lesser team. But that is no reason for you to go out and lose to Tennessee against their back-up quarterback. You cannot fuck this up. Stomp these losers I thought were actually kinda decent but are actually very, very bad. Look up Ken Whisenhunt’s head coaching record since 2012. Go on, look it up.

Winner: Atlanta

[Oakland @ San Diego]

Hmmm. San Diego’s without Eric Weddle. Oakland has shown that they can be pretty good offensively. They’re coming off a bye-week. Their defense has held their opponent to less than 23 points in their last 2 games. Derek Carr is a hot, young quarterback with quite a few weapons. The head coach has history in this division. Their offensive line is very good. They’re an up and coming team.

On the other hand, Philip Rivers threw for 500 yards against Green Bay.

Winner: San Diego

[Dallas @ New York (Giants)]

See, now, had this match-up included Tony Romo and Dez Bryant, I would’ve picked Dallas in a heartbeat. However, they are not playing this game. Instead, we have Terrance Williams, Cole Beasley, Jason Witten, and Matt Cassel.

New York looked like Jacksonville against Philadelphia last week, despite Philadelphia also looking like Kansas City offensively. They had one good drive… and man, that drive was really good. However, they’re in their snug and adequately-lighted abode this week against a defense that isn’t as punishing as Philadelphia’s. I suspect Eli Manning will have a good game, assuming Odell Beckham plays. Their defense shouldn’t have much of a problem against… uh, yeah. Matt Cassel.

But I’m being unfair. Matt Cassel has made some big plays in the past (even recently) and can win games as a starter. He has more losses than wins, sure, but he can still win! The only thing here, though, is he’s only been with Dallas for, like, three weeks? Remember what happened with Josh Freeman when Minnesota tried to start him a week after they traded for him? That was hilarious. While Matt Cassel is no Josh Freeman (thankfully for Dallas fans), I don’t think he has the type of big-play weapons to score a lot of points. Then again, New York’s passing defense is awful and their defensive line likely won’t get much against Dallas’s awesome offensive line. This game will probably be pretty high scoring.

Winner: New York

[Philadelphia @ Carolina]

After what Cam Newton did to the Legion of Boom at home, combined with Philadelphia’s most recent offensive performance, I don’t see how anyone could genuinely think Philadelphia could win this game. Carolina is a much, much better team. Injure all of Carolina’s starters, maybe?

Winner: Carolina

[Baltimore @ Arizona]

This should be a fun match-up to watch. And by fun, I mean one-sided. It may be close, seeing as Monday Night games tend to be, but like with Philadelphia, I don’t see Baltimore winning this game. Their secondary is too bad. Their offense is too depleted. Arizona eats defenses like Baltimore’s for breakfast. Just don’t ask the same of them against Pittsburgh or St. Louis. Maybe Baltimore will get lucky and heave a few touchdown passes Steve Smith’s way. I just expect Larry Fitzgerald to triple whatever Steve Smith gains.

It’s so nice seeing Fitzgerald’s renaissance right now.

Winner: Arizona