When I began The Visualist’s Veranda over six years(!) ago, I was very cynical. Longtime followers have heard this story before. I was an edgy dude with not a lot to my name, trying to burst through the scene as an arrogant know-it-all similarly to those who would write long-form epitaphs on the importance of Legend of the Galactic Heroes. As time crawled forward, I was smoothed by the inevitable teachings of reality and college, and my criticism for various art forms followed suit (right?). Watching Kimetsu no Yaiba brings me back to those days of when anime were never good enough for my standards, and while I don’t think I’m that kind of person anymore, the end of the third episode has left me feeling… nostalgic. Continue reading “Early Impressions: Kimetsu no Yaiba”
“Center of Plot: Oh! Woe is me! No one understands me! I’m sad!
Tohru: I love you for who you are!
Everything is solved.”
—Me, 2013. Continue reading “Early Impressions: Fruits Basket (2019)”
I have made the joke many times throughout the course of my blog’s existence, but I always feel the need to highlight that The Visualist’s Veranda began as an anime-themed blog. Prior to last night, I hadn’t watched any anime in over two months. My past self would be amazed at such ineptitude. Continue reading “Early Impressions: Kanata no Astra”
Note: Yugami-kun ni wa Tomodachi ga Inai has not finished scanlating at the time of this writing. That in mind, note that my overall reflection of the piece’s quality may change (slightly) upon the release of the final chapters. With 79 of 81 chapters released, however, any major feelings are unlikely to change. Continue reading “Yugami-kun ni wa Tomodachi ga Inai – Solitude’s Strengths (and Weaknesses)”
90 hours. That is the amount of time I have spent on Fire Emblem: Three Houses since receiving it on July 30th. Mathematically, this would mean I have averaged (not including today) 8.2 hours per day dedicated to playing this game. It would not be hyperbole to say that this title has destroyed my motivation to indulge in other interests. Three Houses has become something of a very special experience to me, every aspect considered. What better way to come back from a near-month-long (not planned) hiatus from the Visualist’s Veranda than with a post dedicated to highlighting my thoughts on a game that has thrown me completely off my typical routine. Continue reading “A Long, Spoiler-rific Gushing of Fire Emblem: Three Houses”
The title is not wrong. I meant to write this a couple days back, but couldn’t. Plus, the benefit of hindsight is that I can further add to the experience with recent progress. I’ll note that as I go along. Continue reading “My Day in Gaming – July 19th, 2019”
(Disclaimer: This post will continue as though one is adequately familiar with A Robot Named Fight!. For those unaware, feel free to check out my (albeit outdated) review of the game here, where I go over the basic foundation of the game.) Continue reading “Thoughts on A Robot Named Fight! (Big Wet Update)”