Mortal Kombat’s Current Direction Has Left Me Uninterested

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One of my earliest childhood memories, on the matter of video games, was asking my father how to “shoot ice with the blue ninja.” If the idea of a five-year-old playing a Mortal Kombat game seems morbid, take heart that the blood was permanently off and I had no knowledge of how to do fatalities. The full ramifications of the game’s selling point wouldn’t hit me until many years later. To me, it was just another fighting game with cool-looking, colorful ninja. (more…)

World of Light Is Not What I Wanted, and I Love It

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In a post published last month almost immediately following Nintendo’s final Direct featuring Super Smash Bros. Ultimate, I detailed exactly what I was looking for in the new game’s adventure mode. To nutshell it, I wanted a heavy focus on cinematics (a la Subspace Emissary from Brawl) while also providing a varied approach to the unveiled “Spirits” mode that was implied to be a heavy factor in the World of Light trailer. I also noted that I didn’t want World of Light to simply be “running around on the map and keeping oneself busy with progression and fights against the remnants of the fallen roster.” (more…)

An Ode to SomecallmeJohnny

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It’s been a full week since I’ve written for the blog. I haven’t done that since… December of 2017, so I’ve definitely had a good streak going. With the school year winding down, I’ve had a ton of papers/exams pop up in quick succession. Thankfully (appropriate phrasing), Thanksgiving is around the corner and I have a week-long break from school. With that, I decided to do something else I haven’t done in quite a while: an ode. Today, we will talk about a man who has more than some refer to as Johnny. (more…)

My Expectations for Super Smash Bros. Ultimate After Its Final Nintendo Direct

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When the trailer for this game revealed itself for the first time, I was intrigued. When more detail was provided at E3, I was genuinely hyped. The Nintendo Direct that followed (revealing King K. Rool/Simon Belmont) made me hyped even further than I could imagine. All was pointing up for the series in my mind, which was something I wasn’t used to after the eventual apathy I had gained for the series following my “creative differences” with Smash 4. All that had yet to be revealed, which would ultimately seal the fate of the game for me was whether or not it would have a dedicated solo campaign, a la Adventure Mode or something similar. With the Nintendo Direct that occurred today, the last one to feature Ultimate specifically, we got an answer. (more…)