Last weekend was not great. I had been dealing with the fallout of a certain incident which resulted in a less-than-stellar perception of myself, leaving me in an emotional rut. One nice silver lining, though, was the decision to play through all of Metroid Fusion in one sitting, something I had not done in several years.
After reading my prior review of the game, I’ve decided to update my thoughts on the title. Why? Because holy hell do I not agree with much of what I said before. Plus, I’m an obsessive self-reviser. Five years with no touch-ups on the topic is sure to drive me insane.
Continue reading “Updated Thoughts on Metroid Fusion”
I truly missed E3. After being cancelled last year, 2021 returned with all the lovely game announcements and surprise reveals that I once cherished as a gaming connoisseur. While my tastes and standards have shifted since 2019, I still viewed the Wholesome Direct, Xbox/Bethesda Showcase, and Nintendo Direct in full, and otherwise kept a pulse on the E3 “hype train” on social media.
So many games… I can barely keep my head on straight (not that I could before). Now that most of the celebration is done and gone, what’s there to look forward to? What games am I, specifically, foaming at the mouth to get my hands on? These are the ten games that I’m most looking forward to post E3 2021.
Continue reading “Top 10 Games I’m Looking Forward to After E3 2021”
A Paper Mario: The Thousand-Year Door review already exists on this site. Along with it, an extensive amount of posts on its content, via Traveling Thoughts. Even with this amount of information about my thoughts on the series, I couldn’t help but feel the need to clarify further. It seems my quest for constant updates upon further self-reflection will never have me run out of content to post. That, and in hindsight, I believe my prior review on this topic is underdeveloped. I had the Traveling Thoughts, but really, who’s gonna read all that? (I should do another Traveling Thoughts subject soon…)
Continue reading “Updated Thoughts on Paper Mario: The Thousand-Year Door”
Back in January of 2019 B.C. (Before COVID), I made a post chronicling my history with Mortal Kombat and how its current direction left me uninterested. Now two and a half years later, with Mortal Kombat 11 released with multiple DLC packages and a new film recently released, I’ve kind of fallen back into the Mortal Kombat vibe. Not enough to play any of the newer games, but to the point where I’m willing to give these new entries the benefit of the doubt. After all, I’m been trying to rid myself of the nostalgia goggles that have been strapped to my face for several years.
The intention of this post is simply that of revision—to update the thoughts I had previously stated and basically dab on my younger, likely more cynical self. For those who were here for the first post, welcome back! To those who weren’t, please feel free to give the link to said article above a click and get familiar with the structure of the post. This will basically be mirroring that, only with a “before and after” style of rebuttal.
Continue reading “Actually, Mortal Kombat’s Direction Is Fine; I’m Just a Nostalgia-Bound Cynic”
I was made aware of this project’s existence roughly two weeks ago. Seeing a gameplay video that chronicled the entirety of the demo’s length, I was immediately sold on the premise. Metroid Prime, only on a 2D plane, worked on by fans of the franchise who hope to innovate as much as replicate. Apparently, it’s been worked on since 2004(!!!), and the fruits of their labor comes in the form of a 20-30-minute demo. It took me a little while to get around to it, but I’m really glad I did. It ended up being a very encouraging (and very rough) appetizer.
Continue reading “Thoughts on Metroid Prime 2D (Demo 0.1.21.4.1A)”
This could be titled “Updated Thoughts on Metroid Prime 2: Echoes” since I have beaten this before. Though given it’s been many, many years since I’ve done so, I figure I’ll look at this from a fresh perspective. It’d benefit the game for me to do so, after all—my childhood impressions of this were less than thrilling.
Continue reading “Thoughts on Metroid Prime 2: Echoes”
“Modern” (relative term) Pokémon games and I have a bit of a rocky history. Raised and conscious in the era of Pokémania, I’ve been raised into an expectation of what a Pokémon game is and how it should play. Scrumptious RPG elements combined with catching and raising a variety of creatures used for battle and, eventually, other activities.
In the years since I became a teenager and eventually an adult, Pokémon has constantly evolved (ha) into something more and more aimed at accessibility than anything else, which I’m not totally fond of. Such disdain spurs me to continuously replay older games to suit my preferences, lonely and tedious as that has become.
Recently, I’ve begun replaying various Pokémon games in order to ascertain their quality given my current mindset, which is more tolerant of the inevitability of change. Of late, I’ve found that Pokémon Platinum is pretty great (still need to finish it to be sure) and Pokémons FireRed/LeafGreen are not as great as I once believed them to be. The latest of my revisit tour comes in the form of Pokémon SoulSilver/HeartGold, which many consider the definitive version of Pokémon‘s second generation. Do I agree? Well, the article title gives a hint, but first, some history:
Continue reading “Replaying 16 Hours of Pokémon SoulSilver Just Made Me Want to Replay Pokémon Silver”
I do not enjoy speedrunning. It’s a hyper-stressful, no-holds-barred precision fest of mega-alertness that I typically don’t care to partake in. This is doubly so when the subject in question is the entirety of a game, and not just one section. It requires patience, luck, knowledge, foresight, and skill to be able to say that you can beat something quicker than anything else. I hate it. Unfortunately, Prodigal is a game I played for review recently that I fell in love with, so when developer Colorgrave announced via Twitter that they were holding a speedrunning contest—with prizes to boot—how could I say no?
Continue reading “I’m Participating in an Indie Game Speedrunning Contest”