“Modern” (relative term) Pokémon games and I have a bit of a rocky history. Raised and conscious in the era of Pokémania, I’ve been raised into an expectation of what a Pokémon game is and how it should play. Scrumptious RPG elements combined with catching and raising a variety of creatures used for battle and, eventually, other activities.
In the years since I became a teenager and eventually an adult, Pokémon has constantly evolved (ha) into something more and more aimed at accessibility than anything else, which I’m not totally fond of. Such disdain spurs me to continuously replay older games to suit my preferences, lonely and tedious as that has become.
Recently, I’ve begun replaying various Pokémon games in order to ascertain their quality given my current mindset, which is more tolerant of the inevitability of change. Of late, I’ve found that Pokémon Platinum is pretty great (still need to finish it to be sure) and Pokémons FireRed/LeafGreen are not as great as I once believed them to be. The latest of my revisit tour comes in the form of Pokémon SoulSilver/HeartGold, which many consider the definitive version of Pokémon‘s second generation. Do I agree? Well, the article title gives a hint, but first, some history:
Continue reading “Replaying 16 Hours of Pokémon SoulSilver Just Made Me Want to Replay Pokémon Silver”
I do not enjoy speedrunning. It’s a hyper-stressful, no-holds-barred precision fest of mega-alertness that I typically don’t care to partake in. This is doubly so when the subject in question is the entirety of a game, and not just one section. It requires patience, luck, knowledge, foresight, and skill to be able to say that you can beat something quicker than anything else. I hate it. Unfortunately, Prodigal is a game I played for review recently that I fell in love with, so when developer Colorgrave announced via Twitter that they were holding a speedrunning contest—with prizes to boot—how could I say no?
Continue reading “I’m Participating in an Indie Game Speedrunning Contest”
For a long while, I found myself doubting my capacity to enjoy Pokémon in a modern setting. Hand-holding aplenty, huge emphasis on EPIC legendary encounters and storylines, and the constant attempts at gripping nostalgia for maximum profit has made me wary of the current direction of the franchise. Even so, after playing Shield for myself, I had a good time, and have even come to terms with thinking it better than games prior (a controversial opinion I may expand on at a later date). I still adore the franchise and how it helped shape my gaming youth, and with a resurgent vitality, I began to ponder that list I made in 2016. It could use a bit of a touch-up. Continue reading “Top 10 Favorite Pokémon (2020 Redux)”
Right after the heels of reviewing Shantae and the Seven Sirens, I decided to do something that, in hindsight, I should’ve done years ago: replay Pirate’s Curse. For those unaware, Pirate’s Curse is the best Shantae game… at least, everyone says it is (including me). It had been many years since the game firmly entrenched me as a Shantae (and WayForward) fan, so what better way to celebrate Seven Sirens being “pretty good” than by going back to see if it really is the best.
Spoiler: it is. Continue reading “Shantae and the Pirate’s Curse Review”
Twitter is kind of an Animal Crossing hellhole right now. I mean that in the most respectful way, I swear. Going through the #AnimalCrossing hashtag will flood the viewer with all sorts of screenshots, videos, and fanart of a large variety of villagers from the latest installment: New Horizons. Many people have opinions on these villagers; I, included. After playing the game daily for over a month now (have not missed a single day), I’ve come to the conclusion that I think a lot of the villager list is cute. But who is the cutest? You will not find out here, because I go for the more vague “visually appealing” moniker. Continue reading “Top 10 Most Visually Appealing Animal Crossing: New Horizons Characters”
It’s been some time since I’ve done one of these “personal predicament” posts. Typically, these are things that I experience in my day-to-day life revolving things that interest me, that which confounds me or seem interesting enough to think upon. The “art” of critique and critical thinking is something that floods my mind often, and recently, Animal Crossing has been the primary subject. This will not be a full-on review of New Horizons (though I do have one), nor will it be a dissertation on why the original game is so much better. This will cover something I’ve felt a common occurrence in games from then and now, which has affected the way I approach and appreciate titles: speed.
No, Sonic the Hedgehog will not be mentioned here (though it could). Continue reading “Old Games Are Fast, New Games Are Slow | One of Many Personal Predicaments”
The next chapter of My Obsession with Fire Emblem: Three Houses has officially begun upon the release of the Cindered Shadows DLC. Continue reading “My Official Fire Emblem: Three Houses Character Tier List (Post Ashen Wolves DLC)”
In major parts of November and December, I played through and thoroughly enjoyed Pokémon Platinum, which was particularly surprising considering I didn’t think I liked the fourth generation of Pokémon. Upon its release roughly seven months ago, Fire Emblem: Three Houses destroyed my social life and ended up being my 2019 GOTY. Both would have a profound impact on my experience playing games from their respective franchises that came before: Fire Emblem: Awakening and Pokémon LeafGreen, both of which I had previously completed and enjoyed. Said impact, unfortunately, did not end up positive. Continue reading “Fire Emblem: Awakening, Pokémon LeafGreen, and the Unfortunate Consequence of Playing Better Games”